Ok so Thitanoth Rex got spoiled.
Yeah, that's a casual 11/11 that also is a cantrip. 9 Mana to hardcast may prove to be a little steep in my environment, but we will see. Reanimation decks could certainly make use of this.
The cycling matters cards this time around seem to have the old...
It's twofold.
First, the unblockability is usually fairly relevant in aggro. Instead of hitting in for one or two like a raging goblin, gingerbrute can deal damage throughout the entire game except for the rare circumstance in which the opponent has a haste creature.
Second, and in some...
Pharika's Spawn and Gurmag Angler both play very differently than Charger. Gurmag Angler is the type of creature you're hoping to cast directly after the first Charger Cast on turn 4 or 5. Pharika's Spawn is not an aggro card, but a midrange card. She goes in a different deck entirely.
Satyr’s...
Runic Repetition is basically never good enough in my opinion. Most flashback spells are either not very high-impact or just game winning by the second cast. I don't really want to re-cast my Firebolt for a 3rd and 4th time on turn 7 in %90 of matches. The few Beast Attack/Roar of the Wurm type...
Only ~20-ish hours until actual official previews drop! I wonder how much of this ended up being true...
(Please start a new thread instead of posting official previews here :p )
All of the adventure cards are cube playable at some powerlevel except for Garenbrig Carver and probably Oakhame Ranger.
I think the options you listed are all pretty good, I know a lot of high-powered cubes play all of those cards except for Ardenvale Tactician.
Faerie Guidemother
As...
Trample, Flying, Lifelink, Vigilance, First Strike, Double Strike, Deathtouch, Menace, Reach, Hexproof.
+Loyalty, +1/+1, and the other counter MaRo revealed. That's a total of 13.