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  1. Jason Waddell

    General Getting Started - The Core of A Cube

    As Onderzeeboot said, drafting your cube is the most valuable feedback you can get. You can theory craft to a certain degree, but a lot of your assumptions or worries will be stripped away once you actually start playing. One of the great things about a sacrifice theme is that you can build it...
  2. Jason Waddell

    General Getting Started - The Core of A Cube

    I wrote a couple articles on sacrifice themes in cube: https://www.channelfireball.com/articles/cube-design-remodeling-part-one/ https://www.channelfireball.com/articles/cube-design-remodeling-part-two/ Maybe these can think about how to structure things. For what it's worth, the strongest...
  3. Jason Waddell

    General "Looking for a card"-Thread

    Yeah, it and Hero of Bladehold are kind of pushing it in terms of offensive capability for a 4-drop.
  4. Jason Waddell

    General Fight Club

    Oh whoops, I hadn't seen Aston's post. My nitpicking was redundant!
  5. Jason Waddell

    General Fight Club

    I agree with most of your post, but will nitpick here. In my opinion, arguably you would be making cards more likely to be played in the same deck better, and cards less likely to be played in the same deck worse. A nerf to Gravecrawler is a nerf to Carrion Feeder.
  6. Jason Waddell

    The Video Game Thread

    I never spent much time on Super Mario Maker because there was absolutely no quality. Probably less than 5 percent of levels were what I describe as "fun", and the Utopia of a never ending pile of great original Mario levels (that actually feel like playing Mario) simply didn't exist. Maybe...
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