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  1. Jason Waddell

    General MTGO 'Vintage Cube'

    Urggghghghhhhhhhhh
  2. Jason Waddell

    Card/Deck Birthing Pod

    Hmm... can't overcome the "fake commander card" syndrome on that one. It just feels and looks so absurd.
  3. Jason Waddell

    General CBS

    Stupid Living End, causing Fulminator Mage to be 13 tickets.
  4. Jason Waddell

    Card/Deck Birthing Pod

    I think Delve 6 -> 7 drop is as far as we're going to get. I don't really want to run any of the other cards in my current list.
  5. Jason Waddell

    Cube Tool Cube Utility - Cloudshift Beta 1.0

    Site seems to be down. :(
  6. Jason Waddell

    General Fight Club

    "Better", but less interesting. Let's not go replacing the card with more interactions and lines of play for a vanilla substitute.
  7. Jason Waddell

    General Fight Club

    Have to take Haste into the equation.
  8. Jason Waddell

    Article December 5th 8-man Cube Draft

    I ended up maindecking all the non-creature cards there. Went heavy on the wrath plan, and cut all the creatures below 4CMC. Certainly in Pack 1 the draft was looking like a steaming pile, but technically I was open to all five colors.
  9. Jason Waddell

    General Is this a deck?

    Either way, it's not a deck, to answer the OP. I think this type of thing can be a component of a deck, with Leechridden Swamp being interesting because of fetchability, but, it's pretty inefficient as far as closing power goes.
  10. Jason Waddell

    Article December 5th 8-man Cube Draft

    http://riptidelab.com/december-5th-8-man-cube-draft/
  11. Jason Waddell

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    The meaning of the <> mana symbol.
  12. Jason Waddell

    Card/Deck Birthing Pod

    I think Dom was looking for Pod shenanigans in the draft. Specifically, a Delve card -> pod it into a 9 or 10 drop. Do we want these plays, and if so, which cards would work as pod targets (that would also see play elsewhere)?
  13. Jason Waddell

    General Fight Club

    Ruinblaster is probably more powerful, but Avalanche Riders has more interactions. Because I put such an emphasis on sacrifice effects, Riders is the more natural fit for my current list, but I ran Ruinblaster back in the day.
  14. Jason Waddell

    General Non-blue card advantage

    Singleton aside, what are we looking for in our discard spells?
  15. Jason Waddell

    General Is this a deck?

    Mox Diamond is great, and has lots of (okay, a few) interactions. Turn 1 Fetch, Mox Diamond, Life from the Loam is a perfectly fine start. One of the stronger ways to use it is to put out hard-to-remove permanents. Turn 1 Bitterblossom, that sort of thing.
  16. Jason Waddell

    General Non-blue card advantage

    It's more that you can strip the wrath out of their hand. They're not specifically anti-control, but I think they're more effective against control. If you can strip the wrath out of their hand your win percentage goes way up. Taking out any given aggro card (and losing 2 life in the process)...
  17. Jason Waddell

    General Non-blue card advantage

    I personally felt that the players in this draft were not taking fixing or splashing aggressively enough, and blue was super open. I got one pack with a two-card pack of Venser, Shaper Savant and Cryptic Command. I would have played Cryptic if I wasn't super overloaded on 4-drops, but did...
  18. Jason Waddell

    General Non-blue card advantage

    I was thinking more along the lines of Thoughtsieze
  19. Jason Waddell

    General Non-blue card advantage

    Note that red (and other aggro strategies) should have a large chunk of "virtual card advantage", defined as the difference in hand size when you kill them.
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