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  1. Velrun

    General [DFT] Aetherdrift

    2 turns is correct if you get lucky/skilled On turn X you cast your first Start your engines! card = Speed is at 1. Then you attack the same turn during combat = Speed is at 2. 1 turn later you attack = Speed is at 3. 2 turns later you attack = Speed is at 4/max.
  2. Velrun

    General [DFT] Aetherdrift

    Valor’s FlagshipMindspring Merfolk More cringe (in my opinion) What more callbacks we have?
  3. Velrun

    General [DFT] Aetherdrift

    And it even has a good artwork without too many modern inventions. Marauding Mako
  4. Velrun

    General [DFT] Aetherdrift

    Same for me with exhaust. They could have used counters. One for each ability/card. It’s kind of clean but there can be memory issues. Let’s see if they give us some tools to keep track. Yes they yellow treatment is more beautiful in real life. It’s golden foil.
  5. Velrun

    General [DFT] Aetherdrift

    The third ability is from the same cycle but it is the black one. Dark Ritual Card is kind of cool but also kind of a mess.
  6. Velrun

    General [DFT] Aetherdrift

    When I saw Hulldrifter I was like “What in the Modern Horizons is that?”
  7. Velrun

    General [DFT] Aetherdrift

    Friendly reminder that Aetherdrift will debut on Twitch today. Seattle: 9 am New York: Noon London: 17:00 Central Europe: 18:00
  8. Velrun

    General CBS

    gg wp I concede
  9. Velrun

    General Custom Cards: The Lab

    Overall I like them. They are evocative and cool. With all thy hybrid mana they are super easy to cast. They can even be cast in monocolor decks. Is that on purpose? I think the Sultai one is too strong. It will often kill two creatures for one card. Annan should have the uncounterable on top.
  10. Velrun

    General Custom Cards: The Lab

    Not relevant. The requirement is to fuel delve and not fuel it as much as possible. I will agree that they do not fuel Young Pyromancer so I guess your 2 mana version is a bit stronger than the 0 mana versions. But it also costs 2 more mana. However you are 100 % correct and I do not think...
  11. Velrun

    General Custom Cards: The Lab

    To answer your question we need to be sure exactly what we’re looking for. All the things we are looking for are the listed things from @Nanonox and they are here: - Trigger Young Pyromancer the turn it is played. - Get an artifact for Tinker. - Draw your second card for Mischievous Mystic...
  12. Velrun

    General Custom Cards: The Lab

    You could do all that for 0 mana. Why spend 2 to get the same?
  13. Velrun

    General Custom Cards: The Lab

    Just for the record I haven’t formed an opinion on the surveil 2 variant. It might be bad. It might be good. I haven’t thought about this. My comment was strictly to the surveil 1 variant. Do you run cube sessions?
  14. Velrun

    General Custom Cards: The Lab

    To answer your question, no I don’t think so. The mana can not be split up. It’s 0 mana and lose a card to surveil 1. And it’s 2 mana to draw the card back. I cannot really imagine a deck that would want that. What other 2 mana cards have such a low output as “Surveil 1 then draw a card.” ? It...
  15. Velrun

    General CBS

    They couldn’t do anything to the card to make me hate it more.
  16. Velrun

    General Custom Cards: The Lab

    Unplayable But I see no issue. You can print is safely. I just don’t think it will be played. Cards needs another frame and a set logo but you probably know this. Fun idea though
  17. Velrun

    General [DFT] Aetherdrift

    Thank you @TrainmasterGT
  18. Velrun

    General Custom Cards: The Lab

    For reference Staff of the Storyteller @Chris Taylor I like your Folk Tales. I like that it triggers on all kinds of tokens. I think your token should be a Bird. Look at the excellent picture. Flavor text suggestion: “Chirp, chirp, chirp.” “Chirp, twootle chirp, chirpie.”
  19. Velrun

    General [DFT] Aetherdrift

    You WILL get a Gruul one
  20. Velrun

    General [DFT] Aetherdrift

    @TrainmasterGT Do your thing <3
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