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  1. TrainmasterGT

    Sets [IKO] Ikoria: Lair of Behemoths

    They're here...
  2. TrainmasterGT

    Sets [IKO] Ikoria: Lair of Behemoths

    I think Nethroi is a little stronger in a cube setting, but which is better really depends on what the format looks like. Eerie ultimatum is a much better (albeit harder to cast) mass reanimation spell than Nethroi, since it can grab any number of permanents of any type. Nethroi, on the other...
  3. TrainmasterGT

    Sets [IKO] Ikoria: Lair of Behemoths

    Well, captive has two things that makes it worse than the Almighty Brushwagg in my opinion. First, it doesn't have any built-in evasion. Wolfbitten Captive, even in Krallenhorde Killer mode, doesn't ever have any evasion. A token deck can chump block the thing for days without ever taking a...
  4. TrainmasterGT

    Sets [IKO] Ikoria: Lair of Behemoths

    Here's a black-border Super-Duper Death Ray for Onderz.
  5. TrainmasterGT

    Sets [IKO] Ikoria: Lair of Behemoths

    It's probably better than Wolfbitten Captive 60 or so percent of the time. Since your R/G section asks for aggro players to insert their hand into their graveyard for Wild Mongrels, it's nice to have a big mana sink that can help to finish games. Mana efficiency can be just as good as spell...
  6. TrainmasterGT

    Sets [IKO] Ikoria: Lair of Behemoths

    The Brushwagg is here! All Hail the Almighty Brushwagg! This guy actually seems fine in low-powered cubes, especially ones with counters themes. His raw glory wouldn't quite fit in my current cube, but I could see myself playing this in a different project eventually. I'm happy with this.
  7. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    This card is super strong, in a good way. It's basically a second copy of Grafted Wargear for your aggro decks. I love this card.
  8. TrainmasterGT

    Sets [IKO] Ikoria: Lair of Behemoths

    Here's the Activator: Remember, Cycling counts as an activated ability, so this guy reduces cycling costs too! I don't know if there are enough AA's that you'd want to reduce the costs on to make this guy playable in every cube deck that tries to build around this, but there are some...
  9. TrainmasterGT

    Sets [IKO] Ikoria: Lair of Behemoths

    Hurrah! To be fair, I specifically didn't share it with salvation because I didn't want to get yelled at. I wish that other guy hadn't reposted but whatever. I'm almost wondering if the poster who leaked the "wedge lands" was actually talking about the crystals. Wedge lands still seem too good...
  10. TrainmasterGT

    Modern Cube

    I'm going to have to do a full write-up on this cube at some point- there's a lot of cool ideas here that I think have a lot of potential but there's some weird things which I would definitely change about it. Could you provide a little bit more information about what kind of environment you...
  11. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    1) Not really because you're effectively losing two creatures to maybe save one. There are times where this will be fine, but it's really only exceptional when you're using it to save an important creature that is vital to your deck's function. I might be selling this card a little bit short...
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