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  1. Chris Taylor

    General Blue creatures

    I actually found it was threes I had problems with: Serendib Efreet Man-o'-war AEther Adept Vendilion Clique Stitched Drake Fettergeist Calcite Snapper Crystalline Nautilus Horizon Drake Latch Seeker Kira, Great Glass-Spinner Pestermite Sea Drake Tandem Lookout Thassa, god of the Sea Wake...
  2. Chris Taylor

    General Blue creatures

    I tripled it at one point and it was still not enough :( It was a decent value creature for pod, but it never did any attacking. I'm willing to admit that might have been greater problems with my cube design, but meh. I also have the problem that basically nothing is smaller than man o war...
  3. Chris Taylor

    General Blue creatures

    This is true, and I do like him, but there's a few stipulations on your statement: He essentially can't block He kinda has the phantasmal keyword on your opponent's turn. Lol Basalt Monolith is a horrible card every other time Don't get me wrong, I love an oversized beater as much as the next...
  4. Chris Taylor

    General The Constructed thread

    Everything about that explination seems loose
  5. Chris Taylor

    Card/Deck White Four Drops

    I always wondered about this eric. Charioteers is even a human!
  6. Chris Taylor

    Card/Deck White Four Drops

    Needs moar unlesh/evolve guys + Phantom Nomad Also curse of predation. also volt charges. Him and ajani goldmane is sweet if totally overkill
  7. Chris Taylor

    General Blue creatures

    *Crick's Neck* I'm just gonna talk in terms of the blue aggro thing here since you could hit random on gatherer until you filled your blue section and make a decent control list, even if it ends up finsihing people off with cloud djinn Specifically about 1 drops: Enclave Cryptologist: Probably...
  8. Chris Taylor

    Card/Deck White Four Drops

    Don't forget: High Sentinels of Arashin Sweet +1/+1 counter support. Emeria Angel ain't bad either, but I swapped to battle screech because of prowess This is of course to say nothing of Ajani Goldmane Ajani Steadfast Elspeth, Knight-Errant Wrath of God Day of Judgment Armageddon Ravages...
  9. Chris Taylor

    Card/Deck Green Three Drops

    Specifically not coming down turn 3, and DEFFINITLY not costing 3 on turn 2 when it would be awesome. He's been...sad :(
  10. Chris Taylor

    Card/Deck Single Card Spotlight

    I'm sure the midrange deck edicting their own lands has something to do with it
  11. Chris Taylor

    General Fight Club

    The only times it's worse is when they pod out the creature you hinder. and damn does it feel good to lose then
  12. Chris Taylor

    CML's Cube (405, polychromatic)

    Did...Did you just talk me out of a card you just added? o_O
  13. Chris Taylor

    Card/Deck Red Two Drops

    I never found all the CC bears that had to cast. Harder than their compatriots, but not so horribly crippling. In terms of mathing out the difference in our environments, I've got 55/450 nonbasic fixing, and about 13 red 2 drops. I can't actually access your cubetutor at the moment to find out...
  14. Chris Taylor

    Card/Deck Green Three Drops

    I'm currently testing a :g::g::1: 3/4 with scavenge :g::2:. I'll inform how it shakes out
  15. Chris Taylor

    Card/Deck Green Three Drops

    Ugh, no. No. No. Just... No
  16. Chris Taylor

    Card/Deck Red Two Drops

    I'm doing the same in my FRF patch. It's just so weak when the synergy isn't there, since 1/1s attack so poorly. At least fencing ace trades with a bear. Seeker of the way has been fantastic, and I never tried pridemate though.
  17. Chris Taylor

    General Fight Club

    I never even found spell pierce to be good though :( It seems like it'd be great, but nobody ever plays it! They play the fuck outta force spike though, maybe I'd be better off adding a second one of those.
  18. Chris Taylor

    Sets [FRF] Fate Reforged spoilers

    I felt a little loose on him but then I read "nonland" in his ability
  19. Chris Taylor

    CML's Cube (405, polychromatic)

    Those will eventually fill with proper images in 2ish weeks. Green Siege? Really? Fight Mode seems awful, and ramp mode looks to be explosive vegetation but maybe better...maybe? Also mob rule seems loose if it's what I think it is. BW1, deal x and gain x where x is the number of dudes you...
  20. Chris Taylor

    Sets [FRF] Fate Reforged spoilers

    Soulflayer doesn't survive flame slash or wildfire. I'm sold.
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