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  1. Chris Taylor

    General The Constructed thread

    to be fair the prowess creatures make a huge difference, as enablers for straight up instant/sorcery are far and few between (and almost always red: Guttersnipe), whereas prowess lets you have enchantments and walkers in the mix
  2. Chris Taylor

    General Fight Club

    I feel like the 3rd card will usually be a land though (Unless it's like said legacy deck and it's what, 10 lands?), so paying an additional U to up the card quality significantly is nice in my book Yeah and they were totally not exaggerating anything :P
  3. Chris Taylor

    the reflecting pool

    this being a cube however, perhaps it's a plains way less often? also, if both players control an exotic orchard and one player has a vivid, are they both utopias?
  4. Chris Taylor

    General The Constructed thread

    I don't run delver no, but I think a custom prowress 1 drop (A blue one mind) is what I'd want more. Delver has a lot of problems in cube, and transforming him (?) is still a coinflip with a whopping 20 (!!!) spells in your deck (Good fucking luck). Don't get me wrong, I do think it's probably...
  5. Chris Taylor

    General The Constructed thread

    Way ahead of ya (URW man, Midnight Haunting + Young Pyromancer is boss) also: Dat curve. When Snapcaster Mage is too much mana, you know you're going deep
  6. Chris Taylor

    the reflecting pool

    It might make people feel "punished" for playing their vivid lands. Maybe there's so many you basically can't avoid it? Maybe I'm overthinking this, but whenever I fix my opponent's mana for them I feel a bit miffed
  7. Chris Taylor

    General Fight Club

    Nah, Dig put the other cards revealed on the bottom of the library :( Things I like about dig: Instant, and double impulse is likely to be better than draw 3 when you can cast this thing. during spoiler season I heard a lot of comparisons between dig and fact or fiction, a comparison I...
  8. Chris Taylor

    Article ChannelFireball: Utility Land Draft

    If I ever add a ULD, this is how I'm doing it :P
  9. Chris Taylor

    General Fight Club

    Dig I think
  10. Chris Taylor

    GBS

    I wish I could be there, but sadly I am not one of those people with a car
  11. Chris Taylor

    Card/Deck +1/+1 Counters

    Mortician Beetle can also trigger multiple times per turn. I've got him in, but if he needs buffing I'll swap in a B can't block Kabal Ghoul I think
  12. Chris Taylor

    General Multi-Colour\Gold Cubes

    Overloading the Funsies draft is another way to make that work
  13. Chris Taylor

    General Decks that have 3-0'd your cube

    Yeah that rakdos's return does not cost 2 :P
  14. Chris Taylor

    General Fight Club

    Having run quad wasteland for a while, the only time it's ever screwed someone out of a game is when they (usually me) kept really greedy hands and couldn't have dealt regardless. I think if you love both effects, Loam + Tec Edge is probably the way to go.
  15. Chris Taylor

    Card/Deck Single Card Spotlight

    we talked about this actually: Faith's Reward is one sided and affects planeswalkers :P
  16. Chris Taylor

    Card/Deck Single Card Spotlight

    People kept on casting it on evoked mulldrifters, but I can't remember off the top of my head weather there were other targets in play they could have made use of, or if they had the mana to do so
  17. Chris Taylor

    Card/Deck Single Card Spotlight

    Anyone have good data on when they had extra mana to cast undying evil?
  18. Chris Taylor

    Card/Deck Single Card Spotlight

    On that note, there is a more limited option: Cauldron Haze Cheaper though!
  19. Chris Taylor

    Card/Deck Single Card Spotlight

    Oh man it does! Would that really be a huge problem in this hypothetical cube though?
  20. Chris Taylor

    Card/Deck Single Card Spotlight

    Second Sunrise Doesnt return walkers, but hey
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