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  1. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Okay, this is fun. We should invent more mechanics.
  2. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    :1::r:, Lark Lightning, Instant Lark Lightning does 1 damage to target creature or player. Landstorm. :r:, Rimpulse, Sorcery Exile the top card of your library. You may play that card until end of turn. Landstorm. Maybe that's dumb because you have to already play your land for the turn...
  3. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Landstorm is an interesting mechanic because the "base" value is calibrated to 2 (the original + one copy) but the card needs to be "not broken" at X = 3 or 4. :2::u: Landivination, Sorcery Draw a card. Landstorm.
  4. Jason Waddell

    General CBS

    On-topic Skype convo:
  5. Jason Waddell

    Card/Deck Kill it with fire (let's talk removal)

    This is an argument that I agree with more in a constructed setting than in cube. I like having variable-power burn spells that are prioritized differently. But I can see the argument.
  6. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    I like the idea of uncracked fetches serving as protection in a way that isn't only Steppe Lynx dodges Pyroclasm.
  7. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    {2}{B}, Drawback Demon, Flying, 5/3. Landfall - Whenever a land enters the battlefield under your control, Drawback Demon gets -1/-1 until end of turn.
  8. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    {G}, Crop Rotator, Elf Druid, 1/1 {T}, sacrifice a land: search your library for a (?basic) land card and put it onto the battlefield.
  9. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Landstorm - Copy this spell for each land that has entered the battlefield this turn.
  10. Jason Waddell

    Card/Deck Single Card Spotlight

    I'd like that trigger more if it happened when the creature was dealt damage.
  11. Jason Waddell

    General CBS

    To elaborate: 1) Strength misjudgments are only problematic so much as they cause problems. The people who make Starcraft are (mostly, if not entirely) not tournament-quality players, and the skill level of their population changes over time (as do the game mechanics, with constant iterative...
  12. Jason Waddell

    General CBS

    I think the smiley is kind of indicating that you're joking yet you say this kind of thing enough to make me think you believe it. To me it feels like a BS mantra and is incongruous with your other "good players here have terrible taste in cubes", which in turn feels like a way of trying to gain...
  13. Jason Waddell

    General CBS

    No way man, I can't suppress the feedback of my player side just to appease my designer side. I need to be in touch with that shit.
  14. Jason Waddell

    General CBS

    Drafting a cube (Mirage Rath) where I knew 3% of the cards has changed the way I view Magic. Other than the perverse joy of dumping on stupid cards, it was really tedious to try and make decisions and I didn't feel like I had any footholds to latch on to. Lack of rarity also didn't help...
  15. Jason Waddell

    Card/Deck Single Card Spotlight

    I like the new Dom style of discourse.
  16. Jason Waddell

    General "Draw a card."

    Snakeform should be played in more cubes, seeing as it's an artifact with flash.
  17. Jason Waddell

    Card/Deck Single Card Spotlight

    If I were planning Carrion Feeder interactions with a black 6-drop it would not be Ob Nixilis. Free forum like to the person who names the card.
  18. Jason Waddell

    Card/Deck Single Card Spotlight

    I saw that Ob Nixilis and thought we were back in the "Worst Art" thread.
  19. Jason Waddell

    Card/Deck Single Card Spotlight

    Veteran Explorer
  20. Jason Waddell

    General In search of ideas

    Hannes started going to school and stopped cubing. I still hang out with Hannes IRL from time to time.
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