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  1. MilesOfficial

    General Favorite Playest Cards?

    Normally I'm not one to let price dissuade me from running a card, but the weirdly high prices on some of the Playtest Cards from the Convention-Exclusive Mystery Boosters made me unwilling to test many of them out. With the reprints tanking prices this week, I think it's a great time to revisit...
  2. MilesOfficial

    General Favorite Cards You Don't Run

    I really wish the MDFCs were a little more obvious about their backsides on the front, or even just had bigger call-outs to the fact that they're double-sided. It's a little less necessary with the TDFCs because the card text guides you there when appropriate, but with ""new"" elements like...
  3. MilesOfficial

    General Alternate Wins in Fair Cubes

    This thread is making me seriously reconsider Kiki-Jiki, Mirror Breaker. I'm a fairmax cube for the most part, with a few exceptions that have been falling off the list at an alarming rate. I have a 720 cube and no Deceiver Exarch or Pestirmite...but I do run Zealous Conscripts, Restoration...
  4. MilesOfficial

    General Favorite Cards You Don't Run

    I can't believe I forgot this one from the first two years of my cube's life: Necropotence
  5. MilesOfficial

    General Favorite Cards You Don't Run

    There are so, so many. I'd kill for a cube where Dust Elemental is a top pick -- and am going to build it as a side cube, knowing that I don't get enough chances to cube to ever really try it out, but I can't help myelf. Dust Elemental I used to have a fun 60-card casual/extended deck with 4x...
  6. MilesOfficial

    General Silver bordered cards

    I took it out because it was too powerful for sure, but we never had enough blink to make it oppressively so. I think some environments can make it work, it's just a matter of how interesting that effect is to you.
  7. MilesOfficial

    Sets (MID) Innistrad: Midnight Hunt

    Yeah, that's what I'm talking about when it comes to synergy -- but those are only two cards out of 720. Definitely not unreasonable to consider ramping up the number of copies of either/both, but there's hardly any room in my cube as is.
  8. MilesOfficial

    Sets (MID) Innistrad: Midnight Hunt

    Even though I've never run Champion of the Perish, I've always liked the card, just thought it was a little too narrow for cube. However, when I saw Champion of the Perished, I got thrilled, and thought it an auto-include for my list with all the obvious synergies at the 1 and 2-mana slots in...
  9. MilesOfficial

    General Silver bordered cards

    According to CubeCobra, the most popular ones, in order, are: Booster TutorSword of Dungeons & DragonsBlast from the Past To me, these are the big three in a lot of ways. I previously ran all three, and currently don't run any of them, just for space reasons. Booster Tutor is inconvenient...
  10. MilesOfficial

    General Fight Club

    I run Sakashima's Student and Stunt Double at 4 CMC, and I can't imagine getting rid of either of them...but now that I'm looking at it again, I want to put Vizier back in.....5 mana isn't that bad to pull him from the graveyard. I just don't think I could justify a third 4 CMC clone effect in...
  11. MilesOfficial

    General Jumpstart, Historic Horizons spoiler thread

    You're right, giving it a +1/+1 counter for each time it returned would be right, but I was dissuaded from wanting to add more text to the card unnecessarily. However, I was trending into custom card territory, which....these really are? This is why it's frustrating, the effect is interesting...
  12. MilesOfficial

    General Jumpstart, Historic Horizons spoiler thread

    Managorger Phoenix is pretty interesting to me, but also exposes the flaws already discussed with this set and its design process. As a two mana phoenix with two power, its slower means of recursion feels like an incidental bonus rather than a core part of the card, especially considering it...
  13. MilesOfficial

    General Do you enjoy playing Chess?

    I do, but it's like League of Legends to me -- not worth really attempting much unless you put in the work to understand the patterns of play and the metagame. I don't need to be successful to enjoy a game, but I want to be playing the same game as other serious players! Both games are...
  14. MilesOfficial

    General Jumpstart, Historic Horizons spoiler thread

    I originally wrote up a big rant about not wanting Magic to be "two separate games" but the more I researched numbers to back up my argument and thought about it, the more I realize this is dumb but fine. I personally don't want Arena and paper Magic to be two different games, but hell, paper...
  15. MilesOfficial

    General We Make The Cube

    Had a double tag two pages back, here we go: EpochrasiteOviya Pashiri, Sage Lifecrafter Tagging: @PyreDream @silasw @VincePendrell @Rusje
  16. MilesOfficial

    General Jumpstart, Historic Horizons spoiler thread

    I (almost) wish they printed this in paper, this is just a better Oath of Druids, right? There's a ton of cool applications for this, and I'd really enjoy it for the flexibility even though (maybe especially because) I don't run any meaningful tribal synergies in my list outside of some light...
  17. MilesOfficial

    General We Make The Cube

    Got tagged twice today! Let's do: Signal PestPorcelain Legionnaire Do we have any walkers yet? I would've included Hex Parasite if we did, but there's not much for it to interact with, wow. Tagging @Sheltem @Brad @Zoss @Peter LaCara
  18. MilesOfficial

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    I was digging around Cube Cobra this morning and was interested to see what cube owners have actually been putting into their cubes, as opposed to what we see on discussion boards like this and others. Now, Cube Cobra isn't necessarily representative of the whole cubing community, nor is it a...
  19. MilesOfficial

    General We Make The Cube

    Arcbound Crusher tagging @Laz and @blacksmithy
  20. MilesOfficial

    General Auras--What works? What's worth it?

    The four-mana instant-speed removal spells seem pretty fair in most contexts -- if someone is keeping up 4 mana and you get blown out trying to cast an aura, I mean...they took off a turn with 4+ mana up for what was probably be a 1-for-1 in most other circumstances. Stuff like: Hagra...
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