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  1. Karshtakavaar

    RED DECK: WINS!!

    FoF Draft 2 Player Each player gets 4 packs of 10. Player 1 opens their first pack and splits it into two piles of 5 cards. Player 2 takes the pile of their choice and Player 1 gets the other. Player 2 then repeats the process with their first pack. Continue alternating packs until all...
  2. Karshtakavaar

    RED DECK: WINS!!

    Final Thoughts Well, 34 lands and 34 creatures was a pipe dream, but with all the rocks, rituals, dorks and burn running about 32 and 30 isn't awful. Based on the experience of gaytransmulldrifter and the relatively similar curves of our lists I'm hoping that averaging 16 lands per player...
  3. Karshtakavaar

    RED DECK: WINS!!

    The Decks Return to Table of Contents
  4. Karshtakavaar

    RED DECK: WINS!!

    The List Preserved for posterity, the original list: Cube Cobra for the latest version Return to Table of Contents
  5. Karshtakavaar

    RED DECK: WINS!!

    Design Process Getting this cube together started with the archetypes I wanted to support, so let continue in that vein and point out the one I should probably add to flesh it out. The most represented, diverse, and iconic red creature type is Goblins, so they need to be represented just to...
  6. Karshtakavaar

    RED DECK: WINS!!

    Design Considerations and Constraints The point of this exercise is to have a semi-disposable, highly replayable, and entirely self contained Magic experience I can take on tour or to the pub after a show. I'm not going to assemble this with actual magic cards, as I can't be arsed to add to...
  7. Karshtakavaar

    RED DECK: WINS!!

    Preamble I have wanted a two player microcube that is incredibly dense with archetypes for some number of years now. I've had this picture in my head of a pie chart, where each slice is a card. By choosing an arbitrary 23-card wedge of adjacent slices, you'd get a reasonably solid deck with a...
  8. Karshtakavaar

    RED DECK: WINS!!

    RED DECK WINS Table of Contents Preamble Design Constraints Design Process The List The Decks Final Thoughts Appendices FoF Draft Card Images Cube Size: 80 Players: 2 or 4 Draft Format - Link Thanks: gaytransmulldrifter and their Goblin Game - Got me past a year+ long conceptual...
  9. Karshtakavaar

    General Fight Club

    I fired off that reply as I was getting off the bus going in to work, and man does it look harsher than I intended - absolutely wasn't meaning to come across as dumping on the idea. With the benefit of hindsight and time to type, if I was seeing a lot of stuff like Teething Wurmlet and Tough...
  10. Karshtakavaar

    Sets Mystery Booster Commander Edition (MBC)

    Nono, too many articles/pronouns. Borborygmos would say:
  11. Karshtakavaar

    Sets Mystery Booster Commander Edition (MBC)

    I love how many older characters are getting their first cards in this! Like, the sheer number I spotted at first glance (Nivea, Seluma, Worzel Dyfed (!!!), Gustha, Sash and Waistcoat, Uramon, Istvan, Kuroki, Matoc, Autumn Willow, Greensleeves, Arzakon, Davvol (!!!), Feroz (!!!), Grizzlegom...
  12. Karshtakavaar

    General Fight Club

    If I see a genesis chamber in a pack, I'm probably looking for ways to combo with it than thinking "Oh man I should draft a lot of creatures so my 2 drop that doesn't immediately impact the board generates more value than it gives up!" Don't get me wrong, it's cool as hell, but I don't think it...
  13. Karshtakavaar

    Goblin Game

    This list has sparked so many ideas for me. I've been fiddling with a handful of microcubes obsessively for a while now and some of the ideas from this have solved problems for the one I've had the most trouble with. Really looking forward to future developments with the list too, been great to...
  14. Karshtakavaar

    General CBS

    My hypothesis is that a competent opponent recognizes that they need to break a loop, so it turns into a couple of Bolts to the face, or they recognize you have enough to sac to burn them out and now you need to catch-22 them with like, a Pyrite Spellbomb/Implement of Combustion loop. Maybe...
  15. Karshtakavaar

    General "Looking for a card"-Thread

    Thanks for pointing out the Hobbit goblin - I don't play UB cards as a general rule, so had no idea it existed, but that one's inoffensively Magic-y enough that I'm genuinely interested in trying it. It and the Prospector seems like the go, and I can probably find room for Empty the Warrens as well.
  16. Karshtakavaar

    General Gruul Aggro-Madness

    Ivora is sick. Agree with a lot that has been said about supporting Madness with other adjacent archetypes, especially across Temur, though I'd also throw Reanimator in there, whether its dropping a bomb or mass reanimating with Living Death. Can't believe I haven't seen the best RG madness...
  17. Karshtakavaar

    General "Looking for a card"-Thread

    Looking for Goblins that don't just go in aggro, bearing in mind I have like 2 slots to work with in Red. I've recently added Boggart Mischief to support Lich Knight's Conquest (Three Bargains in one) and enchantment infiniflicker decks (Wincon that blocks twice) to my complex board state...
  18. Karshtakavaar

    General CBS

    Friend recently (Like, 3 weeks ago) ran a 12-man draft of his EDH cube. He houserules mono-c legends to have Partner. He runs all the 'banned in EDH' cards. He runs conspiracies. I have not drafted with any of these people before. You can see where this is going. My first six picks were Vial...
  19. Karshtakavaar

    General Big Spell Bullshit (And Other Noncreature Cards)

    I know it's a long-shot, but Undying Flames Did you know if you copy the original cast of an Epic spell you get it multiple times each upkeep? Sure, there are better Reiterate targets but hey. There's also Calibrated Blast (Edit: and Combustible Gearhulk) if you're a more sensible level of silly.
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