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  1. Zoss

    Highball: Legacy of the Rails

    I feel like you're looking at the "wrong" Disturb cards for consideration. Specifically, I feel like Lunarch Veteran and Malevolent Hermit might be more your speed than bulky finishers or combo pieces. Lantern Bearer is my other pick for a flagship Distrub critter, but you're not supporting that...
  2. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    No, but I was considering him. I've always thought that cards like this just needed a keyword or two to be viable, and this sure is. Maybe there's something cute to be done with Memnite? It seems tricky to have a deck that both modifies creatures and cares about recursion while wanting to attack...
  3. Zoss

    Card/Deck Single Card Spotlight

    No, cool as it is. You can't even use it to stabilize the board because killing any nontoken creature on the opponent's side ends the effect, meaning that decks have be okay with either using the zombies as resources or waiting for a single attack. That makes it incredibly narrow while requiring...
  4. Zoss

    General Fight Club

    Ramunap Ruins Barbarian Ring This might just be splitting hairs, tbh. I think I value the simplicity of Barbarian Ring most of all, followed by the ability to hit creatures. But does anyone else run it over the Ruins? Is the prevalence of Ruins just due to it making bigger waves in standard?
  5. Zoss

    General "Looking for a card"-Thread

    Sure are :oops:
  6. Zoss

    Card/Deck Low Power Card Spotlight

    No no, an Emblam is what Deadeye Jace, the first gun-themed Planeswalker, makes when he ults. :texas:
  7. Zoss

    General Fight Club

    Arcanist is the more interesting card because it requires you to enter the rumble zone and thereby changes your play patters, whereas Magmatic Channeler is a Saga with a bunch of chapters that give you an option to cast a variant on Tormenting Voices and then you get a 4/4 as the last chapter...
  8. Zoss

    General Weekly Fun Q: What is your most undervalued card?

    If I ever stop posting about this card, please assume that I've been replaced by some sort of android. More or Less This card does it all. Silly combos, serious combos, combat tricks, counterspells, a kill spell for X/1s, this thing is only limited by your imagination. I truly believe that...
  9. Zoss

    General Fight Club

    Shard So, okay, it's a token, and yes, it draws on death, but this is pretty similar to the dog's effect and I think it goes to show that enchantments can just draw a card upon state change. Also, even more than that, I think the fact that it took us so long to remember that these exist goes...
  10. Zoss

    General Fight Club

    Darksteel Relic I also think it's fallacious to assume that one card = one living being otherwise planes walking would cause you to shit yourself uncontrollably due to leaving your gut flora behind. That's not to say that cards don't normally work that way, but rather that it doesn't always...
  11. Zoss

    General Untap-Based Ramp

    It's neat that you made a deck for constructed, and the deck sound pretty sweet, too! However, it's not doing what I'm interested in. Thanks for sharing! Because I want the decks to work that way, it's not strictly necessary but I want them to, and yes. Kinda confused myself as to why you'd...
  12. Zoss

    General Fight Club

    If you want both the enchantment and the wall, may I interest you in The Birth of Meletis ? You draw a card that's always a plains, but the upside is that you know it'll always be a plains.
  13. Zoss

    General Untap-Based Ramp

    Oh duh, thanks for the reminder! Yeah, I've run a lot of these cards including the Magus, but I'll check against that later today to see if I can figure out why my decks haven't been performing.
  14. Zoss

    General Untap-Based Ramp

    Sure, if you want to take apart the semantics of flexible versus unpredictable and how one leads to the other then that's fine, but the point remains that there are holes in the archetype and that they make the deck unwieldy. My issue with hybrid untap-flash decks is that they're an even more...
  15. Zoss

    General Untap-Based Ramp

    Okay, I might have exaggerated a bit on them being incredibly mediocre, but the point stands that the actual creatures tend to be weirdly uneven in terms of quality and part of the point of a flash deck existing is to be unpredictable. If you're always wanting to cast a creature on 2 or 4 and...
  16. Zoss

    General Untap-Based Ramp

    @Brad--good point on untapping creatures being an interesting interaction! Makes Drumbellower look even more attractive. @blacksmithy--Totally different conversation, but I always felt like Flash's biggest problem was a lack of decent things to drop on 3 and 5 that aren't really pushed like...
  17. Zoss

    General Untap-Based Ramp

    I love the idea of untap-based ramp, not in the least because it makes bouncelands a lot more viable. However, it's kind of crappy without dedicating an absurd amount of support for it. Has anyone made it work? My drafts have been based around the Lotus Field decks using the following cards and...
  18. Zoss

    General CBS

    For those of us worried about a proliferation of uncounterable abilities, shoutout to my boy for being a surprisingly relevant "counterspell," especially if you're running/supporting Captain Sisay in your GW section or the new Yoshimaru, Ever Faithful. Tale's End
  19. Zoss

    General CBS

    They're broken for constructed and are definitely design mistakes there but they're great for limited and therefore great for cube. Anything I can do to make Naturalize playable is a plus in my book just because people probably should run it but don't like eating their vegetables.
  20. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Well, that's prerelease for you. My opponent had game 3 locked up pretty well regardless, though, so I don't think it would have made much of a difference. It certainly makes him harder to build around. Maybe we've finally found the right shell for Razor Boomerang . . . ?
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