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  1. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    Winning a draft with 3+ colour jank built around your draft chaff shouldn't-have-been-a-first-pick Legend used to be a way to dunk on your pod -now it just means you forgot which night was open table EDH, and they needed one more to get a pod of six.
  2. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    Getting to take something 'cute', reveal its complexities and thereby make it mechanically interesting is engaging all on it's own, and lets you learn a ton about the game even outside that 'cute'-ness. Look at the absolute insanity that is the success of Dandan as a format - I have watched...
  3. Karshtakavaar

    General [Almost Daily] Every Set in Magic, Cube Edition

    Why isn't there a "shellshocked veteran suffering PTSD flashback" reaction.
  4. Karshtakavaar

    General "Looking for a card"-Thread

    With no regard to even power level: Algae GharialLumberknotAnafenza, Unyielding Lineage Demonlord of AshmouthFlesh CarverBone Devourer Arcbound creatures, or the other counter-movers like Reyhan, Last of the Abzan or Enduring Bondwarden could be an angle too? Plus there's always Kresh and Ygra.
  5. Karshtakavaar

    General Custom Cards: The Lab

    "Lesson" should always have been "Arcane" and Learn should specify a subtype. Mutate should have been Splice and just added rules text to the existing creature. I will not be taking feedback at this time.
  6. Karshtakavaar

    General [Almost Daily] Every Set in Magic, Cube Edition

    This is a major thing for me too - I run 5 clones for which it would be relevant, and missing that extra use case of "4 mana sorcery speed removal" for the ~40 legends in my list makes me very sad. Not that I'm going to cut the clones or anything. While I agree with the Legend rule change made...
  7. Karshtakavaar

    5 Life Microcube

    I'd be interested to see how it plays as a Desert cube - you only get to play the lands you draft. That design space and twist on drafting priorities is one of my favourite things about tiny deck cubes. Its cool how different this is from a lot of sudden death lists, seems a lot grindier rather...
  8. Karshtakavaar

    Goblin Game

    Please post the draft report, I would love to hear all about it.
  9. Karshtakavaar

    General CBS

    To be a pedant, Gemstone Caverns. Only if we also get "Jace's", "Ajani's", "Koth's", etc as land types to go with them. I'm still waiting on "Urza's Memorial", a Planeswalker Land - Urza's Urza.
  10. Karshtakavaar

    General Cube Philosophy: Principles Of Anti-EDH Feminist Design

    QFT, best Lili art hands down (Though the creature side of Heretical Healer is a close second). Just the best at actually portraying their character at that moment in the story. QFT! For what it's worth, I like the "planeswalkers-as-scaling-threats-with-natural-counterplay" argument from...
  11. Karshtakavaar

    General Fight Club

    Deep Analysis is easily the best of the bunch and what I run, but now you're making me consider See the Truth. I like gimmicky bullshit though, so probably don't run bad Anticipate? Can second Lich-Knight's Conquest, that card plays better than it reads and also helps inform your draft a fair...
  12. Karshtakavaar

    General Cube Philosophy: Principles Of Anti-EDH Feminist Design

    Love this post but on this point I must disagree - ISD Lili's cleavage is nowhere near center. Shiny, sure, front, unfortunately, but center? I think Steve Argyle was told she's got scoliosis and hip displacement, or possibly to give her lymphoma in her armpit. Could be a body positivity angle...
  13. Karshtakavaar

    Card/Deck Topdeck Matters: The Heart of the Cards

    I may have killed many a Sphinx's Rev player with Blast of Genius pitching Catch//Release back in 2013 using that exact feature :P
  14. Karshtakavaar

    General CBS

    Build a small (90-180 card) , heavily curated, and colour-restricted list around one specific theme/zone/vibe for 2p grid drafting. It'll be a smaller project, you'll have a complete cube in no time, and it'll be a "finished project" like a battlebox to bring out when you feel like cubing but...
  15. Karshtakavaar

    Card/Deck Topdeck Matters: The Heart of the Cards

    Undying Flames Not a joke, I run this, it's funny as hell. You got ways of copying spells? Eyy get those extra Epic triggers! You don't? It's still a one card control wincon if you get the first cast through - just like Belcher, sometimes the right play is to aim at creatures for a bit before...
  16. Karshtakavaar

    General "Looking for a card"-Thread

    Antiquities on the Loose Recently picked one up, realised it would probably have legs in my list due to the abundance of Spirits and Spirit tokens, but would like to more consistently get the counters off the first cast. Other than like, Containment Construct or cascade/discover, are there any...
  17. Karshtakavaar

    General Big bodies

    I have been trying since I finished the list for Red Deck Wins. I genuinely think a mono-U microcube can make manifesting this guy a legit gameplan.
  18. Karshtakavaar

    Card/Deck Single Card Spotlight

    Just remembered I need to sing the praises of Sentinel Tower. Everyone and their mother knows Aetherflux Reservoir is a less parasitic way to support Storm than a Grapeshot, but did you know what Sentinel Tower can do to save a failed tempo, sligh, or Heroic/Prowess draft? Sure it's an extra...
  19. Karshtakavaar

    Nanonox's 1vs1 cube

    Entirely agree with everything you said about both of those cards, and it's exactly what I mean with the Marie Kondo approach to cuts. On the Storm front, can recommend Sentinel Tower too - It works to stabilize the board while you draw and recur your way towards a big Storm turn then also wins...
  20. Karshtakavaar

    Landfill - A Bar Cube!

    Primal Might is like green's Fireball, except in exchange for not having to have a red source to go with all your mana dorks and ramp you get to spend half the mana. I personally like Become Immense, Might of the Masses, or Primal Bellow for pure "get swole, end game" pump spells, and Tail...
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