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  1. Karshtakavaar

    General "Looking for a card"-Thread

    Seconding Overcharged Amalgam, that card is actual gas - recently got cut from my Ana grid cube for being too good. Similarly, Profaner of the Dead and Silumgar Sorcerer. From the same cube, Lazotep Plating would cement an existing splash, Rise from the Tides would be a safety pick if I was...
  2. Karshtakavaar

    Card/Deck Single Card Spotlight

    Cursed Mirror is for Ux and Wx combo decks. I assume Miles is talking about having a red section that rewards red-focused archetypes, or other colours reward "red"-based decks, rather than a red section that rewards other colours. Edit for clarity: Cursed Mirror also works just fine in Rx decks...
  3. Karshtakavaar

    Goblin Game

    Now I'm trying to think of cards that grant alternate costs rather than having them, but I'm drawing a blank on appropriate ones for this list. It could be a cool way to let any card have an additional "Weaker when you don't have fixing" mode. Sadly, so many are post-FIRE designs that are just...
  4. Karshtakavaar

    Card/Deck Broken cards for lower power

    The only disagreement I have with Miles here is that Therapy is obviously the perfect Magic card. On a serious note, I do think I would sooner run Therapy in low power than Thoughtsieze but that's probably just my synergy-pilled brain not letting me want things that are just good at their job...
  5. Karshtakavaar

    General Fight Club

    Is it weird that of all the cards you listed I only like Dust Elemental? Like, it says something about the cube it's in, in a way none of the others do. You can absolutely just bounce some bodies to get a big nasty threat into play, but like, mid draft I see it in a pack and I start thinking...
  6. Karshtakavaar

    Goblin Game

    Would an 'Offering' creature fill the void left by Drownyard Behemoth in a satisfying way? Obviously only Patron of the Akki or Blast-Furnace Hellkite would be castable with the alternate cost (Unless there's a changeling in the list that I've missed), and they're both pretty strong in the...
  7. Karshtakavaar

    Nanonox's 1vs1 cube

    Unctus does so, so much. Fair warning, he's no longer in my list because the 4 toughness was just a bridge too far at the time, but all of his text is super relevant stuff. Before I restructured my list, I used him to support the following: Ux with Grand Architect/Chief Engineer - Most of my...
  8. Karshtakavaar

    General Updated cube vocabulary

    Love the redefinitions of engine and bridge - It feels like "Engine" has been broadening in definition for as long as I've been playing, going from "a set of cards that together generates value" in normal parlance to "any card with a triggered ability", which has just made talking high-level...
  9. Karshtakavaar

    Nanonox's 1vs1 cube

    I'm a massive proponent of Fatestitcher, especially with High Tide or twiddlestorm-adjacent cards around, so I'm hoping the following reminder (in addition to all of the synergies you already listed) is the tiny nudge that tips you over the edge on including it: Blinking Unearth creatures lets...
  10. Karshtakavaar

    General Fight Club

    I've gotta second everything Erik Twice said here. Gingerbrute plays better than it looks, and it looks great. Bomat is so, so good at getting you those last few cards you need to close a game. Rust Harvester wants you to run cards you don't want in your aggro deck to get enough easy targets...
  11. Karshtakavaar

    General "Looking for a card"-Thread

    I will be building that list, thank-you :P
  12. Karshtakavaar

    RED DECK: WINS!!

    Goggles was on the shortlist for Storm for a lil bit, but got cut early as I assumed it would be too narrow - never even considered it with Wildfire, that sounds disgusting. Really appreciate the kind words :D
  13. Karshtakavaar

    General "Looking for a card"-Thread

    Only if you discount "RANDOM BULLSHIT, GO!" as design space. We need a Glimpse of Tomorrow deck in modern that's as consistent and as slow to play as Cifka's 2012 Eggs to bring back the "Spirit of Red". Edit to actually contribute to the discussion: My favourite red midrange cards from...
  14. Karshtakavaar

    Feature request - Anchors

    Used to spend a lot of time on forums like these back in the day, and I remember there being [anchor] and [key] tags that let you link within a post - pretty useful for creating primers and blog style stuff. It would have come in handy for my latest cube blog, and I could see it being useful...
  15. Karshtakavaar

    RED DECK: WINS!!

    Reserved 8/8 This one will get some images of cards as I draw em, unless I get busy or forget. ... don't wait up. I would recommend that instead you- Return to Table of Contents
  16. Karshtakavaar

    RED DECK: WINS!!

    FoF Draft 2 Player Each player gets 4 packs of 10. Player 1 opens their first pack and splits it into two piles of 5 cards. Player 2 takes the pile of their choice and Player 1 gets the other. Player 2 then repeats the process with their first pack. Continue alternating packs until all...
  17. Karshtakavaar

    RED DECK: WINS!!

    Final Thoughts Well, 34 lands and 34 creatures was a pipe dream, but with all the rocks, rituals, dorks and burn running about 32 and 30 isn't awful. Based on the experience of gaytransmulldrifter and the relatively similar curves of our lists I'm hoping that averaging 16 lands per player...
  18. Karshtakavaar

    RED DECK: WINS!!

    The Decks Return to Table of Contents
  19. Karshtakavaar

    RED DECK: WINS!!

    The List Preserved for posterity, the original list: Cube Cobra for the latest version Return to Table of Contents
  20. Karshtakavaar

    RED DECK: WINS!!

    Design Process Getting this cube together started with the archetypes I wanted to support, so let continue in that vein and point out the one I should probably add to flesh it out. The most represented, diverse, and iconic red creature type is Goblins, so they need to be represented just to...
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