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  1. PyreDream

    General Fight Club

    If going the second-spell-matters route, I quite like Clarion Spirit, and Homestead Courage helps you do the thing alongside Honor. Something I learned from supporting second-spells in the Adventure Cube is that the self-bounce creatures (most critically, the cheap flash ones like Sunpearl...
  2. PyreDream

    General Fight Club

    Currently on a little Adventure Cube adventure. It's got some light trinket artifact support, so I'm trying to shore up the 5 drops in black with a pick from the three below. Cirith Ungol Patrol Moonstone Eulogist Old Flitterfang I'm leaning towards one of the flyers for evasion but just...
  3. PyreDream

    Card/Deck Low Power Card Spotlight

    For prowess/gobbos I would probably want Goblin Surprise and You See a Pair of Goblins before Goblinslide. In a low CMC deck of cantrips I could see Goblinslide doing work though.
  4. PyreDream

    General "Looking for a card"-Thread

    A Library of Alexandria cube where each player gets a copy of the titular card. Wheels.dec is similar and sounded fun for me until I realized it doesn't use Nekusar or Underworld Dreams to punish the opponent but Hullbreacher, Orcish Bowmasters, Sheoldred, the Apocalypse, Leovold, Emissary of...
  5. PyreDream

    General [Almost Daily] Every Set in Magic, Cube Edition

    I'm surprised how many cards from M13 were included in my pauper cube. I've only recently started to shuffle them out, which speaks to their longevity. Attended Knight First strike helps keep this relevant in the face of things like Inspired Inventor, but I think almost all of white's 3 mana...
  6. PyreDream

    General Fight Club

    Rhystic Cave is either a better Rishadan Port or a better City of Brass
  7. PyreDream

    General [Almost Daily] Every Set in Magic, Cube Edition

    I was going to say that only three cards care about having seven cards in hand - Ebony Owl Netsuke, Ivory Crane Netsuke, and Scroll of Origins and they exist only because they're such clear callbacks to older cards that just happen to play well with the actual theme (Black Vise, Ivory Tower, and...
  8. PyreDream

    General Fight Club

    Withdraw is the Dark Souls of This Town Ain't Big Enough.
  9. PyreDream

    General From exile

    You may be interested in the Exile Cube I started as a side project. The numbers are a bit of a mess right now and the power band is kind of all over the place, but it should contain a lot of similar ideas. I tinkered with it over the last couple years and set it aside recently to integrate the...
  10. PyreDream

    General CBS

    No explore though.
  11. PyreDream

    General CBS

    In a fun coincidence, I've been putting together a surveil cube recently. Just to see if it was doable. The Surveillance Cube
  12. PyreDream

    Sets (MH3) Modern Horizons 3 Previews

    Lawmage's Binding.
  13. PyreDream

    Card/Deck Single Card Spotlight

    I think too slow on both fronts. If you have landfall or a way to exploit lands as a raw resource a la Knight of the Reliquary or Elvish Reclaimer it gains some value.
  14. PyreDream

    General CBS

    I think cube designers learn this over time. I'm trying to capture the essence of Lorwyn in a similar remix cube, without replicating the exact draft environment. Champion a creature --> Bargain spells --> token-makers --> token payoffs. Retrace spells--> land recursion --> self-mill -->...
  15. PyreDream

    General [Contest] Ravnica Reimagined (Entry Closed - Judging Complete!)

    This sounds like something worth exploring, maybe expanding on Modern Horizons' treatment of Gruul and shifting Loamy mechanics into this guild. Off the top of my head, I immediately thought of something like Rakdos' Unleash mechanic. Uproot (You may sacrifice a land as this enters the...
  16. PyreDream

    General Fight Club

    I like Grizzly Fate best since both halves are realistically castable, but it's not great unless you have threshold. I like Beast Attack a lot for the surprise factor on the front half, and two back-to-back 4/4s over turns from one card is solid pressure. It can be a feel-bad if the opponent...
  17. PyreDream

    Sets (ONE) Phyrexia: All Will Be One Previews

    The two-set paradigm would also be fine. The formula of setup + punchline is an easy one to grok and does mostly the same job as the three-set paradigm, minus forcing designers to add a bunch of chaff to make their quota (and those sets do have a lot of chaff). In Kaldheim, for example, I find...
  18. PyreDream

    General CBS

    white cards: 58 blue cards: 67 black cards: 76 red cards: 78 green cards: 82 Nightshade Harvester - dislike punishing players for playing the gimmick you're trying to encourage. Azra Smokeshaper - not seeing enough rebuy value in black. Blight Mound - seems a tad slow at rebuilding a board but...
  19. PyreDream

    General [Design Contest] New Lessons to Learn

    Whoops, edited to follow the thing.
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