Hello there.
This thread will be a Chronicle of sorts. I invite you on a journey as I tinker and cobble together this Frankenstein's monster of a cube. Here's my pitch:
This cube is a unified set that includes cards from both Innistrad blocks and the upcoming third Innistrad set, as well as a small amount of non-Innistrad cards that complement the themes and mechanics. The goal is to provide a tightly-designed draft experience whose power level lies somewhere between Innistrad Limited and a regular cube.
Here are the design goals:
1. Build a cube that strives to emulate the best parts of both Innistrad block drafts.
2. Discover new interactions and synergies by combining cards from different Innistrad blocks.
3. Power up Innistrad's archetypes by including cards from outside these sets that work well, both mechanically and thematically.
3. Respect and celebrate the flavor of Innistrad's setting.
Here are the design constraints I've set out:
1. Will eventually be 450 or 540 size for 10 to 12 drafters.
2. Will be primarily monocolor, with a low number of multicolor and colorless.
3. Will be mostly based on Shadows of Innistrad's set design, reinforced by original Innistrad/Dark Ascension, and complemented by Avacyn Restored and Eldritch Moon.
- - - a. allied colors will have tribal archetypes: spirits (UW), humans, (GW), vampires (RB), zombies (UB) and werewolves (RG).
- - - b. enemy colors will have draft archetypes: spellslinger (UR), self-mill (UG), graveyard value (GB), aristocrats (WB tokens), and angry mob (RW tokens).
4. Will have no more than 10% of its card pool originate from outside an Innistrad set.
5. Will remain accessible in terms of player budget.
- - - a. will have no more than 5% of its card pool worth $10 or more.
- - - b. will offer budget-conscious substitutions for cards worth $5 or more.
As a result of these design constraints, we can immediately expect a couple of unique characteristics to an Innistrad Anthology cube:
1. low number of planeswalkers
2. an environment that plays like Innistrad(s) Limited but with more cube cards. Or is it a cube environment that plays more like an Innistrad draft? (I was surprised by just how much of these cards were past or present inclusions in my regular cube. The number goes up even more if you consider peasant and pauper cubes.)
Current rules for inclusion of non-Innistrad cards:
1. planeswalkers: must have visited Innistrad. (Thinking to update this to: Must have had a planeswalker card printed in an Innistrad set.)
2. legendary permanents: must have existed on Innistrad, or the name and flavor must be generic enough to fit.
Any non-Innistrad cards:
1. can be from another set, as long as they are established as Innistradi. Thraben Watcher was printed in Modern Horizons 2 but is from Innistrad, so it's in.
2. must fit the theme, flavor or mechanics of Innistrad. Skull Prophet is from Ikoria but it's a human, supports the self-mill mechanic, and its name is generic enough to fit, so it could be included.
3. must not contradict the lore of Innistrad. There are no merfolk on Innistrad (so far!) so Merfolk Looter is out.
4. must not be too good at their job, or they will overshadow the actual Innistradi cards. Fractured Identity is from Commander 2017 and set on Innistrad, but it's not just one of the best UW cards ever, it's one of the best cube cards ever. So it's out.
Big big thanks to the Magic Multiverse Project for their tireless work in updating and maintaining their library of the planes. They're always my first port of call in these projects.
Here's the pile of cards I'll be working to turn into a proper cube. I encourage you to use it for your own Innistrad-related goals (peasant Innistrad, MID/VOW-only, tribal cube, etc)
To-do:
1. For each color, identify draft themes, balance card numbers, and weigh inclusion of non-Innistrad cards.
2. Consider cuts for incoming Innistrad: Midnight Hunt cards.
The cube will be built in this thread, color by color, starting with blue. I have a cubetutor list I affectionately refer to as the Pile, because that is where I can indiscriminately add any Innistrad card that's remotely good, and any non-Innistrad card that's remotely on theme. I think the addition of non-Innistrad cards will be the most unique (and probably the most controversial) part of this cube, so my future posts will focus on rationale for their inclusion. It's my hope that my extensive knowledge of cards, combined with the Magic Multiverse Project and Riptideian input, can serve as a grand old crash-and-burn experiment for future generations of cube designer. Of course, anyone is free to pick any topic to discuss on top of that!
On the next episode of Tales from the Havengul Crypt:
This thread will be a Chronicle of sorts. I invite you on a journey as I tinker and cobble together this Frankenstein's monster of a cube. Here's my pitch:
This cube is a unified set that includes cards from both Innistrad blocks and the upcoming third Innistrad set, as well as a small amount of non-Innistrad cards that complement the themes and mechanics. The goal is to provide a tightly-designed draft experience whose power level lies somewhere between Innistrad Limited and a regular cube.
Here are the design goals:
1. Build a cube that strives to emulate the best parts of both Innistrad block drafts.
2. Discover new interactions and synergies by combining cards from different Innistrad blocks.
3. Power up Innistrad's archetypes by including cards from outside these sets that work well, both mechanically and thematically.
3. Respect and celebrate the flavor of Innistrad's setting.
Here are the design constraints I've set out:
1. Will eventually be 450 or 540 size for 10 to 12 drafters.
2. Will be primarily monocolor, with a low number of multicolor and colorless.
3. Will be mostly based on Shadows of Innistrad's set design, reinforced by original Innistrad/Dark Ascension, and complemented by Avacyn Restored and Eldritch Moon.
- - - a. allied colors will have tribal archetypes: spirits (UW), humans, (GW), vampires (RB), zombies (UB) and werewolves (RG).
- - - b. enemy colors will have draft archetypes: spellslinger (UR), self-mill (UG), graveyard value (GB), aristocrats (WB tokens), and angry mob (RW tokens).
4. Will have no more than 10% of its card pool originate from outside an Innistrad set.
5. Will remain accessible in terms of player budget.
- - - a. will have no more than 5% of its card pool worth $10 or more.
- - - b. will offer budget-conscious substitutions for cards worth $5 or more.
As a result of these design constraints, we can immediately expect a couple of unique characteristics to an Innistrad Anthology cube:
1. low number of planeswalkers
2. an environment that plays like Innistrad(s) Limited but with more cube cards. Or is it a cube environment that plays more like an Innistrad draft? (I was surprised by just how much of these cards were past or present inclusions in my regular cube. The number goes up even more if you consider peasant and pauper cubes.)
Current rules for inclusion of non-Innistrad cards:
1. planeswalkers: must have visited Innistrad. (Thinking to update this to: Must have had a planeswalker card printed in an Innistrad set.)
2. legendary permanents: must have existed on Innistrad, or the name and flavor must be generic enough to fit.
Any non-Innistrad cards:
1. can be from another set, as long as they are established as Innistradi. Thraben Watcher was printed in Modern Horizons 2 but is from Innistrad, so it's in.
2. must fit the theme, flavor or mechanics of Innistrad. Skull Prophet is from Ikoria but it's a human, supports the self-mill mechanic, and its name is generic enough to fit, so it could be included.
3. must not contradict the lore of Innistrad. There are no merfolk on Innistrad (so far!) so Merfolk Looter is out.
4. must not be too good at their job, or they will overshadow the actual Innistradi cards. Fractured Identity is from Commander 2017 and set on Innistrad, but it's not just one of the best UW cards ever, it's one of the best cube cards ever. So it's out.
Big big thanks to the Magic Multiverse Project for their tireless work in updating and maintaining their library of the planes. They're always my first port of call in these projects.
Here's the pile of cards I'll be working to turn into a proper cube. I encourage you to use it for your own Innistrad-related goals (peasant Innistrad, MID/VOW-only, tribal cube, etc)
To-do:
1. For each color, identify draft themes, balance card numbers, and weigh inclusion of non-Innistrad cards.
2. Consider cuts for incoming Innistrad: Midnight Hunt cards.
The cube will be built in this thread, color by color, starting with blue. I have a cubetutor list I affectionately refer to as the Pile, because that is where I can indiscriminately add any Innistrad card that's remotely good, and any non-Innistrad card that's remotely on theme. I think the addition of non-Innistrad cards will be the most unique (and probably the most controversial) part of this cube, so my future posts will focus on rationale for their inclusion. It's my hope that my extensive knowledge of cards, combined with the Magic Multiverse Project and Riptideian input, can serve as a grand old crash-and-burn experiment for future generations of cube designer. Of course, anyone is free to pick any topic to discuss on top of that!
On the next episode of Tales from the Havengul Crypt:
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