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  1. InfinityBlack14

    General Thoughts on Pushing Shard Cards into your 2

    Edit: Got bumped while typing the thread title. Thoughts on pushing 3 color cards into your decks. I've read many times over that shard (3 color) cards aren't worth it because: 1: The color investment isn't worth it (Ex: Splashing G in a WB Deck for a single card, making the deck...
  2. InfinityBlack14

    General Vanguards with Cube

    For the pure craziness of it, I dealt each player 3 vanguards and choosing 1 before drafting. I was lucky with Stark in an aggro shell I drafted. Has anyone else attempted this, or wanted to include this in their cube some way? Edit: Second question: would you have vanguards and planes...
  3. InfinityBlack14

    General Changing Keywords to make cards competitive

    I'm wondering if anyone out here has changed keyword abilities, such as level up, to make them more on par with other powerful cards in your cube. It seems like there could be some neat twists out there.
  4. InfinityBlack14

    General Cube Specific to 4 Colour Grid Drafting?

    As the name implies, i'm wondering whether someone has made a cube specifically for grid draft, and if the whole cube is used in the process (minus the vetoed colour). An example of the cube and how it could be played: -Grid draft is made of 2 or 3 card picks. Average between the two options...
  5. InfinityBlack14

    General Fetchlands that grab wastes

    Has anyone made fetchlands that grab U/C, W/C, B/C, G/C, and R/C? If so, link me. I suppose there should be a benefit for fetching a waste, other than it fetching a waste. Let me know how absurd the idea is.
  6. InfinityBlack14

    Card/Deck Dusk / Dawn

    Dusk (Sorcery) 2WW Destroy all creatures with power 3 or greater. 3WW Dawn 3WW Aftermath (Cast this spell only from your graveyard, then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. Opinion on the new card? It's in one of the most competitive...
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