The discussion around various traditions like singleton inspired me to think about other norms, like the 3 packs of 15, see every card in a 360 card cube feature. Is this mostly an artifact of the retail pack? Is it doing useful things for cubes?
Another inspiration is how we typically draft if we have less than 8 -- if we have 7 people for example, we'll look at 17 cards in each pack but only draft 15, discarding the last 2. If we have 6, we'll draft four packs of 15, but only draft the first 12 of each pack. Etc. This let's us see nearly the full cube, or in a limited draft, gives us something closer to the distribution that wizards balanced around. So the build arounds they seeded like burning vengeance and spider summoning are more likely to be present in reasonable numbers.
Why not do something similar even with 8 drafters? An example might be 8 drafters picking 4 packs of 14, but only drafting the first 11 or 12 in a pack. This would lead to players looking at ~450 cards but only making decks with ~360.
Some pros:
- More width to archetypes. A safety buffer. A drafter might be more likely to survive another drafter cutting into their archetype. This could be tuned; make players see twice as many cards and there might be twice as much room in an archetype? Or, with the previous example above, it might provide just a little bit more padding so you still can't be reckless. Sort of like the tension in the amount of fixing you put in your cube.
- More cards. Yep.
- Larger margin for error in cube design. Maybe you built a package around land recursion, but don't realize that some of the pieces get sniped by people outside of the archetype and it never really comes together because it's too sparse. This might help pad it out a little bit.
- More room for risk and experiment as a drafter
Cons:
- Unorthodox. Having to explain new things is one more barrier to cube design. However, since I generally do something like this whenever we have < 8, I don't see this as a big deal for me personally.
- More cards. Yep.
- Less tension in draft. This might be the biggest issue. While it can be a big source of bad feels to realize that several people downstream must be in the same archetype, it's also one of the most skill-testing elements of draft. Sort of like the tension in the amount of fixing in a cube.
- Less similarities to retail draft. I feel like this would be minor compared to the features of cubes that already diverge from retail draft. A marketing thing, I think.
Thoughts?
Another inspiration is how we typically draft if we have less than 8 -- if we have 7 people for example, we'll look at 17 cards in each pack but only draft 15, discarding the last 2. If we have 6, we'll draft four packs of 15, but only draft the first 12 of each pack. Etc. This let's us see nearly the full cube, or in a limited draft, gives us something closer to the distribution that wizards balanced around. So the build arounds they seeded like burning vengeance and spider summoning are more likely to be present in reasonable numbers.
Why not do something similar even with 8 drafters? An example might be 8 drafters picking 4 packs of 14, but only drafting the first 11 or 12 in a pack. This would lead to players looking at ~450 cards but only making decks with ~360.
Some pros:
- More width to archetypes. A safety buffer. A drafter might be more likely to survive another drafter cutting into their archetype. This could be tuned; make players see twice as many cards and there might be twice as much room in an archetype? Or, with the previous example above, it might provide just a little bit more padding so you still can't be reckless. Sort of like the tension in the amount of fixing you put in your cube.
- More cards. Yep.
- Larger margin for error in cube design. Maybe you built a package around land recursion, but don't realize that some of the pieces get sniped by people outside of the archetype and it never really comes together because it's too sparse. This might help pad it out a little bit.
- More room for risk and experiment as a drafter
Cons:
- Unorthodox. Having to explain new things is one more barrier to cube design. However, since I generally do something like this whenever we have < 8, I don't see this as a big deal for me personally.
- More cards. Yep.
- Less tension in draft. This might be the biggest issue. While it can be a big source of bad feels to realize that several people downstream must be in the same archetype, it's also one of the most skill-testing elements of draft. Sort of like the tension in the amount of fixing in a cube.
- Less similarities to retail draft. I feel like this would be minor compared to the features of cubes that already diverge from retail draft. A marketing thing, I think.
Thoughts?