I did 5 packs of 9 cards, assuming 4 total players (3 bots).
Its pretty hard for me to give feedback, since the cube is so different from anything else I've drafted. Even the graveyard elements are pretty different from my own cube, so its hard for me to say if this would be a good deck or not, or if I even built it correctly. I went with an early vengevine, and I feel like this didn't turn out to be a great vengevine deck, but I have no idea if that is true or not. A few thoughts as a result:
1. I do feel like like the deck is more of a collection of good cards. In normal cube, we try to steer away from the 5 color good stuff decks, because after a while they all start to bleed together and feel the same, and I feel like this ended up being a 3 color good stuff deck, when I wanted to draft a strong theme.
2. One of the things with a lot of graveyard strategies, is that they seek to provide an alternate form of card advantage. Unfortunatly, they are inheriently less efficent than raw draw effects. Strong draw spells like
deep analysis,
frantic search,
compulsive research, and
thirst for knowledge, can undermine the push towards using the graveyard as a source of card advantage. I felt that tension during the draft, and I think there is a risk that one form of card advantage may end up being strictly better than the other, from a min/max point of view. Its difficult to say without actually playing the decks, of course, but I would keep an eye on it.
3. My instinct was that the graveyard hate was very strong. Ooze seems like a slam first pick and some of the other cards seemed like they could just hose another graveyard deck after a few turns of being in play (
necrogenesis). I found myself really tempted to just draft all of the hate cards, and built a deck around it, which seems really lame. Some more subtle hate, like pacifism effects (
oubliette), I think might be healthy, or something like stab wound. To put this in perspective, over here,
memory's journey and
krosan reclamation are absolute beatings as far as graveyard hate goes: every control deck wants to run at least one copy of them, and its worth splashing green to be able to flashback journey.
Necrogensis (for example) would just be insane here, and effectively beat a lot of decks on its own. Ooze would basically be a game ending removal check.
4. Cards like damnation seems pretty bad here. Removal that dosen't exile or pacify against a graveyard strategy often times ends up being either de facto bounce, a fueling something far nastier. Since you are in the BUG colors, there really arn't any matchups where those removal spells would shine. I'm not sure if that is good or bad for the cube.
Wish I could be more helpful, but hope those thoughts are at least somewhat helpful.