What kind of support? The blinking kind:
Or the value kind?:
Some possible cuts:
Accorder Paladin: Fairly generic, doesn't even support your mini soldiers theme. Speaking of which, I wonder if
this guy is worth a chance...
Akroan Skyguard: I could exactly 3 ways in white to trigger him. Seems like a trap.
Paragon of New Dawns: I am not a big fan of the paragons (in any of the colours), unless there is some token theme going on to get use of the buffs. They just cost that 1 too much to make them worth it. This is probably the closest to being useful (with the worst ability) due some token makers, but
Angel of Jubilation is just better anyway.
Reya Dawnbringer: I don't know if anyone is getting to 9 mana, especially in white.
Eyes in the Skies: Not enough larger tokens around to make the cost worth it. Yay I just paid twice as
Raise the Alarm to give them flying!
Return to Dust: Do I really want a narrow card to cost that much for no real reason?
Grixis Illusionist is alright. You just need a reason to run him. Some sort of domain theme I guess would be the way to go. Some more cards that help go down this path:
I don't know what the payoff is going to be for this theme, but could be something sweet to delve deeper into.
The do nothing cards will come out when you realise what cards/archetypes you like the most and try to expand them. I wouldn't worry about them too much at this point in time, just keep a list, or tag them in cubetutor (with something like 'cuttable') so you can remember which ones should be the first to go when you figure out what to put in.
Is there any reason why RW needs to go away from tokens? Has been done too many times? Other possible themes would be Metalcraft/Artifacts, Spiritcraft (maybe), Walls, Doublestrike pump (like MM2015).
You do have a fair amount of decent support for the archetype (
Impact Tremors says Hello!), so you may need to cut a decent amount of cards if you don't want it to be a thing.
But before I move onto the next comment, I would love if this became a thing:
I have a feeling this may collide with the
Grixis Illusionist portion that I mentioned. Makes a theme of domain to allow reckless splashing. But in doing this you are creating a possibly insular archetype. I mean, who would really want to play a Grixis Illusionist unless you were playing 3+ colours? It is a 1-drop that doesn't really do a whole lot.
There is a fine line between incentive cards and support cards. I prefer incentive cards as they are decent enough to be played on their own but give you a nudge in an archetype direction if you choose to follow it.
Support are cards that are cards that aren't that great by themselves but will wheel around to the person who needs them for their archetype. Having a decent mix makes drafts go smoother.
I had to stop there as that is probably too deep for me to go into, as I am not too far into this cube design thing to be able to paraphrase accordingly. Plus it is 2am in the morning, I am eating ice-cream while wearing three layers of clothing, while cricket is being played on the TV in the background. I would question my sanity.