I've also only been including energy cards that are self sufficient, and I actively purged the few I'd included since kaladesh like
Servant of the Conduit and
Thriving Grubs just for simplicity's sake.
These are all perfectly self sufficient cards (Individual power level notwithstanding)
Okay maybe consulate turret feels like it belongs in fallen empires on it's own, but who cares. This is about 2/3 of the cards that even involve energy in the set
Of the above I'm adding these:
And Maybe
In terms of more actual playtest data:
I am continuously reminded of how narrow the useage on
stifle actually is. It didn't help this was right next to
dissolve in a pack, but still I think the only good things to hit with the latter modes are fetchlands (Oh goody blue stone rain. It's not even that overpowered, it just feels bad) and birthing pod (Disallow doing it's best
chainer's edict impersonation. Whoo Hoo -_-)
This card however feels like a lovely little spin on
Tragic Slip (funny how similar they are in art and concept actually), with a higher floor in exchange for a lower ceiling. There's very few creatures for which this is actually going to be more powerful than shock is (mostly tokens and the odd exception with cards like
tarmogoyf, or
student of warfare after a while) so I don't actually feel the base level killspell is overpowered.
As well, cmc 4 is broad enough that it will basically always find a target (barring the extreme "I only run one win condition" type control decks my cube is essentially incapable of producing), but narrow enough that it still misses even important top end creatures from aggro decks like
Thundermaw Hellkite or
Cloudgoat Ranger. I could even be convinced to double up on it, but I think the comparison invited by running a single copy of it and tragic slip has some more interesting play to it.
Super Smash Brother Baral is alright, but (perhaps it's my cube) a lot of control decks can't rely on JUST counterspells these days, so the looting is very underpronounced. However, he's quite nice for either accelerating out a
wrath or being played on turn 3 and then one mana'ing a
doom blade at something, which feels nice and clever. I feel like a lot of aggro decks tend to have 3/2's for 2, so his body is alright but not quite an actuall solid blocker like say,
thing in the ice can be.
This creature is solid. He saw play in a BW aggressive deck today alongside the next card, never got a +1/+1 counter, and was still a very effective creature. I'd highly recommend him, given how average tonight's use case was and how well he performed in it.
This card is...interesting. My initial comments on it as both a sac outlet and a reward for having a sac outlet stand, but it does seem to have a lot of fiddly little things happening. I will say thank god it only triggers on your end step, so that blocking with the token doesn't net them another token almost immediately a la
Ophiomancer, making attacking into the card a pain.
However, played on turn 2 with a
carrion feeder in play (which I then killed), the next few turns were spent dedicating a mana to this enchantment, sac'ing the servo, scrying a card to the top, and passing. Even if the player had actually been improving their draw, that's still like 5 additional individual game actions each turn, and a resultant 10-15 minutes of their life they're not getting back
Something to think about anyways.