Greetings
I'm slowly exploring the ideas on this great site and I stumbled upon an archetype that interests me a lot: aggro-combo.
I'm coming from a 3 player free-for-all cube experience and aggro struggles in that environment (needs to deal 40 damage, not 20). I see aggro-combo decks as the way to avoid midrange decks taking over all the time.
I found a couple of posts talking about it and wanted to see if I was missing any:
+1/+1 counters from Dom Harvey
Aristocrats from Grillo_Parlante
That's all I've found. What aggro-combo decks am I missing? Do you see a non-infinite combo alternative to making aggro work in a (small) multiplayer game?
Thanks for your feedback!
I'm slowly exploring the ideas on this great site and I stumbled upon an archetype that interests me a lot: aggro-combo.
I'm coming from a 3 player free-for-all cube experience and aggro struggles in that environment (needs to deal 40 damage, not 20). I see aggro-combo decks as the way to avoid midrange decks taking over all the time.
I found a couple of posts talking about it and wanted to see if I was missing any:
+1/+1 counters from Dom Harvey
Aristocrats from Grillo_Parlante
Another aggro-combo deck resolves around pump spells and double strikers in naya colors:
All instants that can double your damage output for cheap.
Permanent based double strike. The paladin pulls double duty as he has the keyword himself.
And so on. All reasonable creatures on their own, but with potential to get out of hand.
Finally, the pump spells that go so well with double damage
All instants that can double your damage output for cheap.
Permanent based double strike. The paladin pulls double duty as he has the keyword himself.
And so on. All reasonable creatures on their own, but with potential to get out of hand.
Finally, the pump spells that go so well with double damage
That's all I've found. What aggro-combo decks am I missing? Do you see a non-infinite combo alternative to making aggro work in a (small) multiplayer game?
Thanks for your feedback!