Day: 010
Set: Outlaws of Thunder Junction Commander (OTC)
Release Date: April 19, 20242022
Cards: 40 (new) + 266 (reprint)
Leads: Corey Bowen (Design & Development)
All New Cards, Sorted by ELO:
CubeCobra Link
Our first Commander set, as decided by the Scryfall random gods!
I usually like Commander sets more than most, as it emulates a gameplay style that my playgroup really enjoys: build-arounds with the "build-around" part mostly pre-built-in. This is pretty middle of the road as far as Commander sets go, with two of the 40 new cards currently in my Cube and another 3 in my on-deck binder.
Whereas the main set of OTJ (and particularly its hastily-applied appendage, BIG) is a set I consider severely underrated in the Cube / oldhead MtG community, its corresponding Commander set is a bit less interesting. Four decks should provide a lot of options, but with one of them focused on deserts-matter (a dream for Desert Cubes and for my lofty goals of making
Hazezon, Shaper of Sand one of the se days), one on outlaw creature type matters, and another on
Commander-styled double-spelling, we've lost a lot of real estate right off the bat. Surprisingly, the crimes-matter deck gives us the least interesting cards!
Commander sets are not too beloved on these forums for one very loud reason: the Commander-only text. In a perfect world, they would not exist. In a totally reasonable world, the designers of the game would not dumb down things to say things like "if you control your commander" and would instead come up with more elegant ways to make commander/multiplayer-focused effects that also work in 1v1 without weirdness (i.e. "each player" or "if you control a legendary creature"). This issue has never been so frustrating as it is in this Commander set:



Is there any reason that
Sand Scout must specifically get a Desert and not "a Desert or Basic Plains"? I'd hate to add more words to this card, but I'd hate even more to send people down a rabbit hole thinking its a supported theme or block off half the text on this card, even if the power-level is absolutely there even with the handicap. I know this is not a Commander-specific issue, but
How dare they make
Thunderclap Drake? Again, I think this card totally gets there without the entire ability, but I don't want the additive confusion it provides....and it also makes me sad because I want that effect. I only need one hit out of it! Even in Commander! Who needs the "crazy upside potential", I want to be able to convert my
Welkin Tern into a
Fork.
Angel of Indemnity is the most valuable addition to my Cube from this set but also suffers from the Commander text. "Encore" is mostly fine in 1v1, but it still feels inelegant. I am on the record of preferring this to
Sun Titan.
Here are my favorite designs of the set:



Smirking Spelljacker is great but I like what
Transcendent Dragon does gameplay wise more, even if 6 mana is significantly more than 5. Easy art upgrade too.
Rumbleweed is a neat
Craterhoof Behemoth that asks you to pay attention to more things. I honestly would've swapped them if this came out a few years ago to provide a slight handicap to Craterhoof, but as my overall power level has risen, it's felt more appropriately costed as green's best top-end.
Pyretic Charge is the only other card I'm running besides Angel of Indemnity, and it's not long for my Cube, even though I like the cross-section it sits in with all of red's love of discard, but it's just not really defensible
Bedlam Reveler,
Hearth Elemental, and even
Valakut Awakening are all on the outside looking in.
Back in Town is my favorite card from the set, however. It's the one "IRL reference" that I think was executed well in this set (even
High Noon annoys me, if that gives you any context). I like cards that can immediately make you reconsider your draft picks and deck construction differently in a big way. It's a one-card build around that supports many creature types. Still, it's one mana too expensive to be appropriately explosive for its restriction. It's very easy to have this as a worse
Zombify, even in a thoughtfully-build draft deck. I still like the potential it has, and hope to one day have a good environment for it in one of my lists.
What do you all like/dislike about this set?