well, we exhausted all nineteen Magic: the Gathering expansions, so we have to wait until a new set comes outI loved this thread when it was alive![]()
well, we exhausted all nineteen Magic: the Gathering expansions, so we have to wait until a new set comes outI loved this thread when it was alive![]()
Like, a battlebox? I am curious, if you have the decklistsOr in my case, I made 6 60 card dragon decks which could be made more or less from a draft from a block cube.
I will try to make a list. What website would you prefer?Like, a battlebox? I am curious, if you have the decklists![]()
Great, thanks! I have no strong preference for decklist website, there is none that has totally convinced me yetI will try to make a list. What website would you prefer?
* cough * Spiritmonger *cough *The ipa block was great. The games have a good pace (slow for these days), no power outliers which run away immediately and so on.
Yes strong cards. Thing is that the monger can be chumped for life. The kavu is strong, but a liability when the opponent has no creatures (which happens sometimes). Other times it's a 2 for one, which the ipa block is famous for. The burst is a 3 for 2.* cough * Spiritmonger *cough *
* cough * Flametongue Kavu * cough *
* cough * Magma Burst * cough *
In my (insane) opinion, part of the reason for this is that it's really two mechanics, not one.They went a little too heavy on the Sawtooth Loon style self-bounce, I think. There's 13(ish) of these designs.
No offense, but statements like this kinda trigger me![]()
Pretty much. Also, kicker was introduced in Invasion, so it also helped as a way to "reset" creatures you didn't kick but who were already on the battlefield by returning them to your hand and allowing you play them with their kicker, or replay as them in the case of the battlemages.In my (insane) opinion, part of the reason for this is that it's really two mechanics, not one.
Cause most of them are Cavern Harpy. You're playing them to cheaply rebuy your FTK or whatever, and you get a body as a reward.
Evidence for this being a thing they wanted to do on purpose is present in both "another card that does it" and "a thing to do it with":
and
respectively
(Seriously, it says LEAVES play kill a thing? It was clearly designed for this! What an awful play pattern!)
And then some of them are "hey it's an undercosted beater":
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The latter doesn't look it, but there are literally four creatures with more than four power in Planeshift - Draco and Stratadon are two and the last one is Sparkcaster, another of these self-bouncers - so by 2001 standards, sure, whatever.
For the second group, it seems like it's intended to be a drawback (those three above plus Doomsday Specter) to give you a better body rather than an enabler for some shenanigans.
...and then Razing Snidd and Marsh Crocodile? Who the hell knows, they're kinda both, neither card seems even remotely fun to play against, typical 2001.