An idea I've been kicking around but haven't gotten a chance to try yet.
You draft as normal, but (once per draft) when you draft a card you may place that card face up in front of you and declare that card your "playset card". After that draft is complete each player will be given four generic "playset card tokens" for deck building. For simplicity I would use cards sleeved face-down. The playset card tokens are, in all cases, treated as copies of your playset card.
The playset card itself always remains in the command zone, and you can not change your playset card.
For example, I'm drafting a burn deck. It's pack 2 pick 3 and I see a Lightning Bolt in the current pack. I draft it, as I do I place it face up in front of me and announce that Lightning Bolt will be my playset card. I continue drafting as normal until the packs are exhuasted. I'm given four sleeved facedown cards to represent four Lightning Bolts. I can use any number of these facedown cards in my deck. The actual Lightning Bolt remains in the command zone to prevent cheating and to serve as a reference for both players.
I think it'd enable a lot of strategies without demanding so much support from the cube builder. It also adds a sort of meta-game where a player must decide between taking a playset card early and exposing himself to hate drafting, or waiting for something better (or to stay under the radar) and risking getting a much worse playset card. Furthermore, a cube builder could include certain cards that are only playable in duplicates without dedicating a chunk of their cube to them.
I'd love to hear your thoughts or experiences if you've done anything similar.
You draft as normal, but (once per draft) when you draft a card you may place that card face up in front of you and declare that card your "playset card". After that draft is complete each player will be given four generic "playset card tokens" for deck building. For simplicity I would use cards sleeved face-down. The playset card tokens are, in all cases, treated as copies of your playset card.
The playset card itself always remains in the command zone, and you can not change your playset card.
For example, I'm drafting a burn deck. It's pack 2 pick 3 and I see a Lightning Bolt in the current pack. I draft it, as I do I place it face up in front of me and announce that Lightning Bolt will be my playset card. I continue drafting as normal until the packs are exhuasted. I'm given four sleeved facedown cards to represent four Lightning Bolts. I can use any number of these facedown cards in my deck. The actual Lightning Bolt remains in the command zone to prevent cheating and to serve as a reference for both players.
I think it'd enable a lot of strategies without demanding so much support from the cube builder. It also adds a sort of meta-game where a player must decide between taking a playset card early and exposing himself to hate drafting, or waiting for something better (or to stay under the radar) and risking getting a much worse playset card. Furthermore, a cube builder could include certain cards that are only playable in duplicates without dedicating a chunk of their cube to them.
I'd love to hear your thoughts or experiences if you've done anything similar.