This is exactly cube related, but I am interested in discussing the fundamental combat systems in Magic-like games. For example.
Hearthstone
Restriction: Players only act on their own turn
Attacking: One creature at a time, creatures or enemy can be targetted
Defending: Taunt (passive ability)
Damage: Permanent
Overall playstyle: This system is very "offense" favored. 30 starting life is therefore needed.
Magic:
Restriction: Made forever ago
Attacking: All creatures at the same time, evasion abilities (flying, unblockable)
Defending: All creatures can block, defender chooses
Damage: Wiped away at end of turn
Overall playstyle: Defensive favored. Board stalls are very possible. (20 life).
What are the pros and cons? And more importantly, are there others with interesting properties we can create?
Hearthstone
Restriction: Players only act on their own turn
Attacking: One creature at a time, creatures or enemy can be targetted
Defending: Taunt (passive ability)
Damage: Permanent
Overall playstyle: This system is very "offense" favored. 30 starting life is therefore needed.
Magic:
Restriction: Made forever ago
Attacking: All creatures at the same time, evasion abilities (flying, unblockable)
Defending: All creatures can block, defender chooses
Damage: Wiped away at end of turn
Overall playstyle: Defensive favored. Board stalls are very possible. (20 life).
What are the pros and cons? And more importantly, are there others with interesting properties we can create?