People concerned about 2 free draws, would an alteration like this be appealing?
- (max once per turn) Draw a card.
- (max once per turn) Gain an empty mana crystal (tapped land). Max 10 mana crystals.
- Gain a temporary mana (is lost at the start of your turn)
- Pay _ mana (2? 4?): Draw a card
Something where the first draw is free, but the second cuts into your ability to play stuff that turn. Less elegant but maybe more functional.
I don't think the option to draw 2 is probably necessary if you don't have the risk of mana flood/screw.
What's the reasoning for making the mana tapped?
I kind of wonder how it would play with one action per turn:
- Draw a card.
- Gain an empty mana crystal (tapped land). Max 10 mana crystals.
So my real proposal (1 per turn)
- Draw a card.
- Draw 2, discard 2. (not sure about this one)
- Gain 2 mana crystals. Max 20 mana crystals.
- Gain 3 empty mana crystals (tapped land).
or
Draw a card + (1 per turn)
- Draw 1, discard 1. (this could be scry 1 if the draw happens afterwards.)
- Gain 2 mana crystals. Max 20 mana crystals.
- Gain 3 empty mana crystals (tapped land).
This creates two extreme opposite mana curves:
2 drop, 4 drop, 6 drop, 8 drop
no play, 3 drop, 6 drop, 9 drop
those both seem reasonably similar enough to me that it can probably be balanced. Makes it less likely that you have cards in hand you can't play on curve
Additional thoughts:
this is really different. I wonder if this would mean you just built your deck for one of the two curves? I mean there's more options than that...
Plan A: Run 2 drops, 4 drops, maybe some 6, take 2 mana every turn.
Plan B: run 3, 6, 9, take 3 a turn.
Plan C: run 2,3,5, Start with a 2 or 3 drop depending on hand, can get to a 5 drop turn 3 either way.
Plan D: run some one drops, start with 2 or 2+1 or 3
Plan E: run more one drops, start with 1+1 or 2 or 2+1.