When I first began cubing, I became aware of the idea of auto-picks and GRBS (game-ruining bull****), and that there were cards that were so format-warping that it was irresponsible to pass them...cards like Jace, Memory Adept. My next lesson in cubing was that there was another group of cards that operate under the guise of synergy, but given some combination of their efficiency, power, or flexibility ceased to be flavorful additions to archetypes, and rather are ham-jammed into any deck that supports the color requirements.
In the beginning, that meant cards like:
As I began working on lists of varying levels of power, I started to realize something that I'm sure was common sense to pretty much everyone....auto-picks are relative to your cube's power level. Given how much the cube community has diversified in recent years, I think it could be useful and interesting to discuss which cards proved to be auto-picks in synergy's clothing? What cards were you so stoked to drop into your list, that fit so perfectly, filled in the most glaring of gaps in your archetypes, burst with the type of flavor that only the freshest piece of Juicy Fruit could rival, only to find out they were simply too good to perform their intended role?
I'll start with three cards I've been eyeing:
Pia and Kiran Nalaar: Fits like a glove, and sits at the intersection of blink, go-wide, sacrifice, and artifact strategies. I think if this card produced ground-walking myr, it might be the perfect power level for my cube. As it stands, it's pretty hard for me to ever pass it, and it goes in every red deck in my format.
Monastery Mentor: This one is especially difficult, as white is lacking in appealing build-arounds. Still, I find this card is one of the easiest picks in my cube. Maybe it has to do with the density of non-creature spells, but it hasn't felt like an inspiring pick for quite a while. There is the possibility of it losing some steam as I ratchet up the cycling spells in my cube and reduce the spell efficiency. Any one else had trouble with this one?
Torrential Gearhulk: I thought this card was the blue finisher we'd all been looking for when it was first printed, but I'm realizing that I need to be very mindful of how powerful my instants are. It's a little less of a problem now with cards like Hieroglyphic Illumination instead of Dig Through Time and Fact or Fiction. However, when running through sample packs, it does stand out, and my drafters aren't going to be as intimately aware of the suite of instants my cube supports as they're drafting.
Id love to hear your thoughts on these cards, and any that are relevant to your cube environment.
In the beginning, that meant cards like:
As I began working on lists of varying levels of power, I started to realize something that I'm sure was common sense to pretty much everyone....auto-picks are relative to your cube's power level. Given how much the cube community has diversified in recent years, I think it could be useful and interesting to discuss which cards proved to be auto-picks in synergy's clothing? What cards were you so stoked to drop into your list, that fit so perfectly, filled in the most glaring of gaps in your archetypes, burst with the type of flavor that only the freshest piece of Juicy Fruit could rival, only to find out they were simply too good to perform their intended role?
I'll start with three cards I've been eyeing:
Pia and Kiran Nalaar: Fits like a glove, and sits at the intersection of blink, go-wide, sacrifice, and artifact strategies. I think if this card produced ground-walking myr, it might be the perfect power level for my cube. As it stands, it's pretty hard for me to ever pass it, and it goes in every red deck in my format.
Monastery Mentor: This one is especially difficult, as white is lacking in appealing build-arounds. Still, I find this card is one of the easiest picks in my cube. Maybe it has to do with the density of non-creature spells, but it hasn't felt like an inspiring pick for quite a while. There is the possibility of it losing some steam as I ratchet up the cycling spells in my cube and reduce the spell efficiency. Any one else had trouble with this one?
Torrential Gearhulk: I thought this card was the blue finisher we'd all been looking for when it was first printed, but I'm realizing that I need to be very mindful of how powerful my instants are. It's a little less of a problem now with cards like Hieroglyphic Illumination instead of Dig Through Time and Fact or Fiction. However, when running through sample packs, it does stand out, and my drafters aren't going to be as intimately aware of the suite of instants my cube supports as they're drafting.
Id love to hear your thoughts on these cards, and any that are relevant to your cube environment.