Hope this is the correct place to post this, since this is still a work in progress.
So MORPH is one of my favorite mechanics and now that Tarkir more than doubled (I think?) the amount of morph (and interactions) cards, I decided to make my own morph cube. Currently I'm still in the process of brainstorming cards and deciding what type of draft environment it should be, so would really appreciate some discussion and feedback.
First off, here's the link to the list on cubetutor:
http://www.cubetutor.com/viewcube/26600
And to the visual spoiler:
http://www.cubetutor.com/visualspoiler/26600
What I have now is a very rough skeleton of a morph cube, which include:
- all (or most) of the morphs I would like to include (approx. 100 total cards which have morph)
- cards that directly reference face down creatures (ie , etc)
- cards work well with the idea of morph: 2 power/toughness creatures, creatures with converted mana cost of zero, flicker/blinking creatures, bouncing creatures, spells that deal 2 damage, etc... (this sounds like a very combat-based, environment, so maybe I should look into cards with Bloodthirst for example?)
Other than having those parts locked down, I am at sort of a crossroads. I am debating whether to make this cube tribal-based as well, since many face-down creatures either reference a tribe or are in a popular tribe (ie , etc) . My worries for it going in that direction are that far too much additional support needs to be added in for it to function properly. Another thought would be to just add some minor support for just some tribes; namely Human and Wizard (also contemplating Soldier, Zombie and Elf, but in lesser quantities), since these 2 seem to be the most abundant.
The other way this cube could go would be to include draft archetypes for each enemy and allied color-pair. I haven't fleshed this out at all, but some ideas I have been throwing around are flickering and bounce for UW and madness for BR for example.
TL;DR Should I make this cube regular riptide-y (more focused with overlapping archetypes) or just throw in every single card which works well with morph creatures and the mechanic itself?
Other things I am unsure of:
- If I am not focusing on tribal, should these go:
- What about he Changelings?
- Should I include the Ravnica Signets?
- How much fixing do I need?
So MORPH is one of my favorite mechanics and now that Tarkir more than doubled (I think?) the amount of morph (and interactions) cards, I decided to make my own morph cube. Currently I'm still in the process of brainstorming cards and deciding what type of draft environment it should be, so would really appreciate some discussion and feedback.
First off, here's the link to the list on cubetutor:
http://www.cubetutor.com/viewcube/26600
And to the visual spoiler:
http://www.cubetutor.com/visualspoiler/26600
What I have now is a very rough skeleton of a morph cube, which include:
- all (or most) of the morphs I would like to include (approx. 100 total cards which have morph)
- cards that directly reference face down creatures (ie , etc)
- cards work well with the idea of morph: 2 power/toughness creatures, creatures with converted mana cost of zero, flicker/blinking creatures, bouncing creatures, spells that deal 2 damage, etc... (this sounds like a very combat-based, environment, so maybe I should look into cards with Bloodthirst for example?)
Other than having those parts locked down, I am at sort of a crossroads. I am debating whether to make this cube tribal-based as well, since many face-down creatures either reference a tribe or are in a popular tribe (ie , etc) . My worries for it going in that direction are that far too much additional support needs to be added in for it to function properly. Another thought would be to just add some minor support for just some tribes; namely Human and Wizard (also contemplating Soldier, Zombie and Elf, but in lesser quantities), since these 2 seem to be the most abundant.
The other way this cube could go would be to include draft archetypes for each enemy and allied color-pair. I haven't fleshed this out at all, but some ideas I have been throwing around are flickering and bounce for UW and madness for BR for example.
TL;DR Should I make this cube regular riptide-y (more focused with overlapping archetypes) or just throw in every single card which works well with morph creatures and the mechanic itself?
Other things I am unsure of:
- If I am not focusing on tribal, should these go:
- What about he Changelings?
- Should I include the Ravnica Signets?
- How much fixing do I need?