Thanks for commenting Grillo!
Which obvious disparities do you see besides Huntmaster? (Kirblinx mentioned that Mastery was overpowered as well; is it?) I played a lot of Innistrad draft back in the day but I never faced an active Huntmaster in anything other than cube and EDH, and it didn't seem that op to me. Then again, those are all very different formats. Should I cut him completely? Also, which morphs do you think are absolutely terrible?
Any comments on adding in another set of bouncelands (10)?
Experimenting with more bouncelands seems fine.
Because so many of the cards in the format are built around these really clunky mana points, really efficient cards with no real weaknesses are going to sort of over power the rest of the cube. On the other hand, I think its good to have some pushed cards just to provide some familiar, accessible strategies, for people new to the format, so they don't get discouraged while learning it. You just don't want those strategies to overshadow everything else in the cube.
In that vein, Akroma has to go, as that card just doesn't look beatable, and can be blinked into play. Huntmaster also looks nuts for the reasons given. Whisperwood elemental, whip of erobos, and noble hierarch also look very good, maybe too good.
Profane and cryptic command also look out of place in terms of power level, but maybe are fine as long as they don't become overshadowing. I kind of think profane command is just too good, as I am imagining a grindy, value driven format.
Really week cards will take longer to look over, but masked admirers is pretty much always too weak.