Fantastic post, safra! I'm also of a mind to purge the
Gravecrawlers from my list entirely in favour of
Bloodsoaked Champions, as I've slowly been phasing out zombies in general, meaning that often the only way to reliably recur a Gravecrawler is with an activated
Mutavault. Also, how gross is this
delirious biznasty gross (and fun! do you attack with the necromancer to trigger raid? can your opponent be more efficient than your recurring 2/1 for two?)
Yeah I'm having a hard time seeing a real downside to this shift, besides maybe diversity. Would we swap out more ghoul attackers for humans? My main issue with human tribal is that it's bonuses often feel like traps to me or like the don't contribute any new gameplay to decks besides Xathrid.
Right now I'm running 2x Champion of the Parish, 2x Bloodsoaked Champion, 1x Xathrid and 1x Mayor in 360 and they each let humans decks grow on a different axis (vertical growth, recursive aggro, grindy tokens). I'll admit Mayor is maybe a concession but I'm running 64/158 (41%) human creatures so it's not hard to find incidental synergy.
I'm also not really all for a "dash deck" but I have to say a sprinkling of dash can be really sweet, as long as you aren't on the "all volcanic hammers all the time" plan for removal.
These things don't really influence RB control or midranged getting better outside of Xathrid getting better, but I'm glad I was let in on these revelations.
Yeah, me neither - I'm really into this whole 'themeless theme' thing that some of you guys are doing. I made a decision to run a few more haste creatures, added Ambuscade Shaman and some dash guys, and then Bloodsoaked "Two Shields" Champion really found a home. One of the reasons I switched away from Gravecrawlers was because I really didn't like the idea of them with Goblin Bombardment (i have a lot of x/1s and x/2s!). I have a close top-end there with Ophiomancer (who def supports control and midranged strats!) but the removal to match is for sure a priority. It's less reliant on Pillar of Flame effects, though, since instant-speed removal can be cast during the beginning of combat step to thwart haste dudes.
As far as control/midrange black, I try to lean on that a little in my gold section but 2 Shieldz has been pretty sweet for black aggro so i guess given that I started my cube's life with Vampires aggro and am now scatteredly including
ways to swing dudes the turn they're cast and some dash dudes maybe it really isn't that hard to actually crack some of these 'cube challenges' if you think about them in a procedural / mechanical way.