Could a cube which focuses around both these elements work out without the support getting too watered down (due to lack of space/focus)?
This theoretical cube would want to feature:
- metalcraft
- affinity
- equipment
- sacrifice
in addition to:
- constellation
- bestow
- auras
- Green would therefore become the top control color with its many naturalize effects and lifegain as a result of destroying said permanents.
- Red would be second at dealing with artifacts and have an artifact reanimation thing going ala Daretti, Scrap Savant and Goblin Welder.
- Black becomes the main aggro color with Disciple of the Vault and Glaze Fiend, for example. Also works well dealing with what little non-artifact creatures that exist.
- Blue reduces costs of artifacts and just works the best with having many of them.
- White deals with artifact-centric combat, ala equipment and enchantments as well.
I think it would be a nice change of pace from a conventional cube, just not sure how feasible it would be and therefore should one even start brainstorming the idea?
This theoretical cube would want to feature:
- metalcraft
- affinity
- equipment
- sacrifice
in addition to:
- constellation
- bestow
- auras
- Green would therefore become the top control color with its many naturalize effects and lifegain as a result of destroying said permanents.
- Red would be second at dealing with artifacts and have an artifact reanimation thing going ala Daretti, Scrap Savant and Goblin Welder.
- Black becomes the main aggro color with Disciple of the Vault and Glaze Fiend, for example. Also works well dealing with what little non-artifact creatures that exist.
- Blue reduces costs of artifacts and just works the best with having many of them.
- White deals with artifact-centric combat, ala equipment and enchantments as well.
I think it would be a nice change of pace from a conventional cube, just not sure how feasible it would be and therefore should one even start brainstorming the idea?