The second draft we did teams of 3v3 randomly chosen after the draft. It was myself, Craig and James against Keiran, Chris and Jack.
Team 1
Craig Monogreen Cloudpost 2-0
Somehow Craig's first game took over an hour (I'm not sure how but I think he won via decking after his opponent had cast Time Spiral on an empty library), and he had to leave at that point. I'm kind of glad he did because that meant I got to play this deck in round 2, and man it was so fun. Considering it looks like a pretty standard ramp deck, I'm not exactly sure why it was so good, but I think the land recursion with Wastelands and Mutavault was part of it. I never got to cast Kozilek I don't think sadly, or I might have put it on the stack and my opponent conceded. Cloudposts continue to be very powerful it seems. My buddy James played one game of it for round 3 but at that time the pub we were in was closing and they didn't finish, but this deck won the first game and I wouldn't have been surprised to see it 3-0. At that point (spoilers) our team had already won in any case.
Aston Jeskai Ascendancy 2-1
When we were looking at our first pack, Chris who was sitting to my right showed me Jeskai Ascendancy and asked if it was a deck, and I told him it was but it was pretty hard to put together. He then took something else, confident that it would wheel, and of course I snapped it off second and went in hard. I picked up Life/Death p8p3, and was met with some confused looks as to why I was so excited that I managed to grab it, but once people saw it in play they understood. Ascendancy->Life->cantrip is so good.
I beat one flavour of blue/black and lost to the other with Upheaval, generally due to Upheaval. Turns out that card's really good. I had a good game against the last deck too, with a heartbreaking sequence for me. My opponent had out 4-5 creatures including
Thalia, Guardian of Thraben and a
Phantasmal Image copying
Krallenhorde Howler. I have 5 lands open, and a couple of creatures including as Monastery Mentor and a monk, with
Impulse and
Enlightened Tutor in hand. Chris attacks with the Phantasmal Image only, and my sweet play is to cast my cantrip, Enlightened Tutor for Mirari's Wake, eat his creature with 4/4 Mentor and slam Wake the following turn. I crack my Windswept Heath to find...no fetchable lands. Due to Thalia I can only cast one spell this turn and can't cast Mirari's Wake. I lose the game whereas I think if I had had the extra land I would have won reasonably easily. I do end up winning the match due to Chris's mana screw in game 3.
James Temur Pod 2-1
James's deck was a kind of pod/ramp hybrid with planeswalkers. It was very strong when it came together, although I think his mana was a little shakier than he would have liked - I think he was a bit screwed with me to his immediate right taking fixing very highly, and Chris two to his right also in UGx. The one match I managed to watch ended with a Domri Rade emblem into Pod for Inferno Titan for 20+ damage. James lost to Chris mostly due to Umezawa's Jitte I think, and beat the two blue/black decks.
Team 2
Keiran U/B Tezzeret Control 1-1
Blue black with artifacts is a pretty common archetype in my cube and this is a nice representation of it. I have really liked double Tezzeret, as he's a cool planeswalker that needs to be built around to maximise his potential. Keiran's deck had a couple of angles of attack, either ramping into a big Upheaval or fighting the honest fight with efficient creatures and Tezzeret. I lost one game to a Tezz -4 for 16 life which I completely missed. This was the enemy team deck that didn't manage to finish all of its rounds.
Jack U/B Reanimator Control 0-3
This was the other half of the hour+ one game match. I think what happened was Jack killed everything Craig played, but couldn't find a way to finish the game, went through his deck again and still came up short. He did say afterwards that he thought he could have won if he'd been a bit more aggressive, and I think his deck probably does match up pretty well against Craig's ramp into big threat strategy. Jack's games against me were not too interesting - game 1 he mulliganed to five and kept a no land hand, and although he ended up hitting a clump a couple of turns later he was too far behind to come back. Game 2 I think he tapped out for a mass removal spell and I went Ascendancy into Life to combo him out. Against James he was overwhelmed by incremental advantage from Domri Rade, Birthing Pod and Genesis. I think perhaps one more dedicated win condition could have gone a long way towards helping Jack, and he and Keiran must have been within a couple of seats of each other drafting very similar decks, which would have hurt him.
Chris Bant Company 1-2
Chris liked Collected Company so much he drafted the same deck twice in a row. I think he was a bit unlucky not to get another match win - I know he beat James pretty solidly, but lost to to me due to mana screw in one game and Grim Lavamancer in the other, and I Wasteland locked him playing Craig's deck when he had already mulliganed to 4. This was the first draft with Duskwatch Recruiter in play, and it performed very well.
Overall the archetypes were as follows:
Craig: G/Colourless ramp
Aston: RWUgb Ascendancy
James: RUG Ramp/Pod
Keiran: UB Tezzeret
Jack: UB Control
Chris: UWG Company
That's five decks out of six playing blue as a main or secondary colour, with the others being split pretty evenly with two decks playing each as a main or secondary colour. It's strange but I hadn't even noticed this until coming to type up the decklists, and I don't remember anyone else pointing out that nearly everyone was playing blue. Something to think about, anyway.
As far as this goes, I think I might add a couple more colourless-matters cards, probably Thought-Knot Seer and Eldrazi Displacer, as it seemed people who wanted it had ample access to colourless mana. I guess I should sleeve up a couple Wastes as well.