Grillo_Parlante
Contributor
I've been ripping great ideas from pauper again (no one can stop me) and that means a lot of black control and midrange variants.
This has me wanting to make some changes to my green section, the reason being that I've been supporting a B/W lifegain deck (incidental lifegain in white fuels blacks life cost cards), but I just realized that this relationship can carry over into B/G as well.
The pauper decks in question are the grindy tortured existance decks, that basically want to attrition you out of the game through graveyard recursion. One of their ways to close out the game involves recurring a golgari brownscale or gnaw to the bone fueled crypt rats to wipe the board over and over, while also burning the opponent. The lifegain, of course, helps the decks plan of extending the game out against the formats aggro decks. It reminds me a bit of the green based graveyard decks in triple innistrad draft; but playing against it has helped sort of solidify the basic strategy better for me.
The low power green lifegain cards that caught my eye (you can skip to high power if you want in a moment) are:
and kind of janky but
I at least like how they can be unearthed. Highland game is pretty bad because of the aggressive stats, brindle boar is very meh. The problem with these cards as unearth targets, is that they don't take a card with them, like phyrexian rager, ravenous rats, or elvish visionary and those don't synergize particularly well with value ranimation or your own sweepers (love those value plays, really makes the deck feel like a machine). Spike feeder, however, looks like a great multi-purpose card.
One thing that I do like is that it helps solve my artifact destruction problem
Also, has great synergy with the bosses
There are some decent higher power sources too
Seems like a decent way to fuel black control from a differet angle, that overlaps with the B/W variant of the deck. I feel like something is missing though from the higher power selection, which is probably how easy it would be to ignore using the life as a resource, or utilize the graveyard as a resource. In pauper, crypt rats are unique as a sweeper, so it creates an incentive for control players to come up with all sorts of ways to break symmetry on them, and I'm not sure what comperable incentive card exists for a higher power deck.
This has me wanting to make some changes to my green section, the reason being that I've been supporting a B/W lifegain deck (incidental lifegain in white fuels blacks life cost cards), but I just realized that this relationship can carry over into B/G as well.
The pauper decks in question are the grindy tortured existance decks, that basically want to attrition you out of the game through graveyard recursion. One of their ways to close out the game involves recurring a golgari brownscale or gnaw to the bone fueled crypt rats to wipe the board over and over, while also burning the opponent. The lifegain, of course, helps the decks plan of extending the game out against the formats aggro decks. It reminds me a bit of the green based graveyard decks in triple innistrad draft; but playing against it has helped sort of solidify the basic strategy better for me.
The low power green lifegain cards that caught my eye (you can skip to high power if you want in a moment) are:
and kind of janky but
I at least like how they can be unearthed. Highland game is pretty bad because of the aggressive stats, brindle boar is very meh. The problem with these cards as unearth targets, is that they don't take a card with them, like phyrexian rager, ravenous rats, or elvish visionary and those don't synergize particularly well with value ranimation or your own sweepers (love those value plays, really makes the deck feel like a machine). Spike feeder, however, looks like a great multi-purpose card.
One thing that I do like is that it helps solve my artifact destruction problem
Also, has great synergy with the bosses
There are some decent higher power sources too
Seems like a decent way to fuel black control from a differet angle, that overlaps with the B/W variant of the deck. I feel like something is missing though from the higher power selection, which is probably how easy it would be to ignore using the life as a resource, or utilize the graveyard as a resource. In pauper, crypt rats are unique as a sweeper, so it creates an incentive for control players to come up with all sorts of ways to break symmetry on them, and I'm not sure what comperable incentive card exists for a higher power deck.