Aoret
Developer
My thought is that whether the gain is worth the complexity burden is going to be very largely playgroup dependent / idiosyncratic in nature. The better takeaway, IMO, is that we should be cognizant of this tradeoff always, for everything. I'm certainly guilty of throwing complexity in willy-nilly, completely heedless of the fact that many of my players are either brand new or are kitchen table players who I'm developing into "big kid magic" players. Honestly, now that I've got a little perspective on it, I'm kinda surprised that I haven't failed utterly as a cube owner @_@