Whether it be for your mini cubes or just as a neat idea to increase density and increase synergy the notion that white is the least synergistic and most easily replicated colour keeps on becoming apparent to me.
Lets face it white doesn't do anything particularly unique except hit a broad spectrum of permanent types with some removal spells.
For Weenies: All colours but blue do this well and most cubes include a number of these already.
For Point Removal: Red and Black have never have much of a problem here.
For Sweepers: You might want to run more multiples but Red and Black still have you covered.
For Life Gain: Green and Black probably have sufficient sources of this to make your multicolour and control decks more survivable.
For Decisive / Recursive / Resilient Threats: Blue Black and Green already do a better job than white.
For Utility Removal: It would certainly get weaker but I think between Green and Multicolour you are golden.
Geddon is pretty much the only one I can think of that would be a seriously missed effect in some cubes and I can already think of like 4 more reasonable replacements.
I think the only real areas that feel damaged for normal cube magic by removing white would be card availability (corrected with running more copies of certain spells / effects), crappier Utility Removal and multicolour sections would require a little rethinking.
So what do you guys think? Cutting white and cubing an extra damnation, flame slash, doom blade, incinerate, acidic slime type effect, cackler n palz, phyrexian revoker, highland game, green lifegain fatty, unkillable blue or black thing, strong green and red 2/3 drops etc in around the same balance and you've got what is essentially standard cube magic, but now you have a lot more room to play with more archetypes / synergies and interesting new fixing dynamics. Cutting multicolour staples will suck but it's not like we have to cut hybrids!
This is without even talking about custom cards. Anyway what do you think of my bad idea?
Lets face it white doesn't do anything particularly unique except hit a broad spectrum of permanent types with some removal spells.
For Weenies: All colours but blue do this well and most cubes include a number of these already.
For Point Removal: Red and Black have never have much of a problem here.
For Sweepers: You might want to run more multiples but Red and Black still have you covered.
For Life Gain: Green and Black probably have sufficient sources of this to make your multicolour and control decks more survivable.
For Decisive / Recursive / Resilient Threats: Blue Black and Green already do a better job than white.
For Utility Removal: It would certainly get weaker but I think between Green and Multicolour you are golden.
Geddon is pretty much the only one I can think of that would be a seriously missed effect in some cubes and I can already think of like 4 more reasonable replacements.
I think the only real areas that feel damaged for normal cube magic by removing white would be card availability (corrected with running more copies of certain spells / effects), crappier Utility Removal and multicolour sections would require a little rethinking.
So what do you guys think? Cutting white and cubing an extra damnation, flame slash, doom blade, incinerate, acidic slime type effect, cackler n palz, phyrexian revoker, highland game, green lifegain fatty, unkillable blue or black thing, strong green and red 2/3 drops etc in around the same balance and you've got what is essentially standard cube magic, but now you have a lot more room to play with more archetypes / synergies and interesting new fixing dynamics. Cutting multicolour staples will suck but it's not like we have to cut hybrids!
This is without even talking about custom cards. Anyway what do you think of my bad idea?