[4:12:55 PM] Jason Waddell: somebody should import it into cubetutor
[4:13:06 PM] Eric Chan: that's not the worst idea in the world
[4:13:18 PM] Jason Waddell: I liked his thing about Leatherback Baloth
[4:13:24 PM] Jason Waddell: it's so smart
[4:13:46 PM] Eric Chan: ya, leatherback is harder to cast than woolly thoctar in this format.. and more satisfying, i would imagine
[4:14:01 PM] Jason Waddell: that land drop system seems super Hearthstone inspired
[4:14:26 PM] Jason Waddell: but with actual tension added into it
[4:14:29 PM] Jeff Sheng: I think it predates Hearthstone but I could be wrong, I don't even remember how old Hearthstone is at this point
[4:14:42 PM] Jason Waddell: I wonder if guildgates are the best to use there
[4:14:48 PM] Eric Chan: true, w/ regards to 10 land cap.. i hadn't even thought of the parallel there :O
[4:14:49 PM] Jason Waddell: could you do it with checklands?
[4:14:58 PM] Eric Chan: ya i think the first article about this was in 2012ish
[4:15:11 PM] Eric Chan: hearthstone is.. less than a year old?
[4:15:12 PM] Jason Waddell: maybe checklands aren't as interesting
[4:15:32 PM] Eric Chan: ya i imagine half taplands, half untapped basics is part of the skill-testing nature
[4:15:56 PM] Jason Waddell: I know, but there are other lands that can make fun sequencing
[4:16:14 PM] Jason Waddell: like, the only way to cast Baloth T3 is through one specific sequence
[4:16:17 PM] Eric Chan: throw in all the karoos
[4:16:20 PM] Jason Waddell: I guess that's a choice you make
[4:16:52 PM] Jason Waddell: that "Lands" game has nothing to do with Magic other than some vague flavor
[4:17:12 PM] Jason Waddell: but it has this beautiful simplicity to it
[4:17:27 PM] Jason Waddell: if I weren't at work I'd ask somebody to get on 'trice and play it with me
[4:21:15 PM] Jason Waddell: I really like the idea of games composed of simple tools that have a lot of depth to them
[4:21:26 PM] Jason Waddell: I think that's what appeals to me so much about the multi-Brainstorm idea
[4:21:50 PM] Jason Waddell: whenever I play a deck with a lot of Brainstorm interactions I feel really involved in the game
[4:23:44 PM] Eric Chan: BenS battle box:
http://cubetutor.com/viewcube/13444
[4:24:23 PM] Jason Waddell: did somebody else already make that?
[4:24:36 PM] Eric Chan: no idea
[4:24:54 PM] Eric Chan: i uploaded that just now tho
[4:25:06 PM] Jason Waddell: oh, okay
[4:25:09 PM] Eric Chan: maybe it exists already but i'm too lazy to search
[4:25:20 PM] Jason Waddell: it's interesting that color balance just doesn't matter here
[4:25:30 PM] Jeff Sheng: yeah
[4:25:32 PM] Jason Waddell: but still he stuck to an even card count
[4:25:35 PM] Eric Chan: ya, and you can jam in all the gold you want!
[4:25:48 PM] Eric Chan: ya, it could've been any size i imagine tho
[4:25:56 PM] Jeff Sheng: part of it could be the physical limit of cards he can hold in his box
[4:25:57 PM] Jeff Sheng: :V
[4:27:13 PM] Jason Waddell: I like the idea, it looks like a fun power level
[4:27:32 PM] Jeff Sheng: yeah
[4:27:53 PM] Jason Waddell: oh, capsize...
[4:27:57 PM] Jason Waddell: that seems out of place here
[4:28:00 PM] Jeff Sheng: my box is literally just random draft commons/uncommons and cube cuts
[4:28:08 PM] Jeff Sheng: and it's pretty fun
[4:28:11 PM] Eric Chan: ya this is definitely closer to limited power level, but with more wraths
[4:28:20 PM] Jason Waddell: wraths are sweet
[4:28:33 PM] Jason Waddell: and less powerful in regular limited than I though
[4:28:50 PM] Jason Waddell: I remember watching a friend draft 3xRTR and he had Supreme Verdict
[4:29:05 PM] Jason Waddell: and every time he had it in his opener I thought he was going to dominate
[4:29:10 PM] Jason Waddell: but it didn't really happen
[4:29:15 PM] Jason Waddell: maybe I am just anecdoting
[4:29:29 PM] Eric Chan: no, i don't think you're wrong