People here prefered the extra testing thread for new sets, so someone has to do it. And since Trainmaster seems busy and I want to share what I'm eyeing (and thereby have a note for myself), I'll try my best to do his part.
For my Casual Champions Cube, I like some of the elegant designs, mostly at lower rarities, and the overall more core fantasy flavor that comes with D&D sets.
Certainly:
Horn of Valhalla is a nice token enabler+payoff in one and also allows me to add another equipment for the W/x voltron decks.
Guardian Naga is just a cool Disenchant variant that comes with an expensive body. I like adventures.
Bonecaller Cleric is a 4-mana reanimation spell (exactly where I wanna be) that can attack or block as a 2-mana creature.
Ghost Lantern is just a cooler and cleaner version of Malefic Scythe, but I might be biased towards adventures.
Inspired Tinkering is a cool draw spell for all kinds of sweet non-aggro red decks. Can also ramp you up to 8-9 mana.
Maybe:
I like Sailor's Bane, but I don't want all my spells payoffs to care about spells in the 'yard, as cast triggers synergize with different things.
Patron of the Arts and Zhentarim Bandit are solid treasure-making dudes, but maybe a little too vanilla-ish.
Split the Spoils is one of the coolest designs in the set imo, but only counting permanents will make it a dead card before your even have 5.
The Myconid is packed qith quite a bit of value but somehow still feels clunky.
For my Casual Champions Cube, I like some of the elegant designs, mostly at lower rarities, and the overall more core fantasy flavor that comes with D&D sets.
Certainly:
Horn of Valhalla is a nice token enabler+payoff in one and also allows me to add another equipment for the W/x voltron decks.
Guardian Naga is just a cool Disenchant variant that comes with an expensive body. I like adventures.
Bonecaller Cleric is a 4-mana reanimation spell (exactly where I wanna be) that can attack or block as a 2-mana creature.
Ghost Lantern is just a cooler and cleaner version of Malefic Scythe, but I might be biased towards adventures.
Inspired Tinkering is a cool draw spell for all kinds of sweet non-aggro red decks. Can also ramp you up to 8-9 mana.
Maybe:
I like Sailor's Bane, but I don't want all my spells payoffs to care about spells in the 'yard, as cast triggers synergize with different things.
Patron of the Arts and Zhentarim Bandit are solid treasure-making dudes, but maybe a little too vanilla-ish.
Split the Spoils is one of the coolest designs in the set imo, but only counting permanents will make it a dead card before your even have 5.
The Myconid is packed qith quite a bit of value but somehow still feels clunky.