I'm still a big fan of the old Karmic Guide / Reveillark combo. I also love discarding Eternal Dragon on T2 for a plain (still great in white to help secure WW on T3) and then using guide later to reanimate the dragon. That play is particularly nice after a wrath. Not new tech obviously and maybe not good enough in today's cubes? I don't know.
As far as the white being boring problem...
So a deck that has started popping up more and more over here is sort of a hybrid model of aggro/control. My environment is very creature based (no walkers and not many ways to make spell based decks so every deck has dudes in it). And a lot of decks will have aggressive creatures but also ways to win late game (sweepers, CA generators, combo type things like guide/lark, or just a higher curve ensuring card quality past T5). White feels well suited for this especially since that color has very efficient beaters but also a ton of control cards. Try and win the game early with dudes. If that fails, stall and wrath the board, then reset your attack. That is hit and miss as a strategy (and does poorly against many control decks), but it usually wrecks the heavy midrange strategies (prevalent here which is probably why this deck has started to happen more).
As far as the white being boring problem...
So a deck that has started popping up more and more over here is sort of a hybrid model of aggro/control. My environment is very creature based (no walkers and not many ways to make spell based decks so every deck has dudes in it). And a lot of decks will have aggressive creatures but also ways to win late game (sweepers, CA generators, combo type things like guide/lark, or just a higher curve ensuring card quality past T5). White feels well suited for this especially since that color has very efficient beaters but also a ton of control cards. Try and win the game early with dudes. If that fails, stall and wrath the board, then reset your attack. That is hit and miss as a strategy (and does poorly against many control decks), but it usually wrecks the heavy midrange strategies (prevalent here which is probably why this deck has started to happen more).