So, I've had a cube for a little while now and I like to tinker with it and my players enjoy playing with. As word has gotten around, friends of the regular players have showed some interest in joining us, so that's what I'm pondering about right now.
For a beginner to sit down and try to make sense of a cube while still fresh to the game is bound to be a disaster, so I was toying with the idea of building a cube with mostly core set cards (which isn't a novel idea, but it's still what would be best for the newer players) to bring out when they want to join. The idea being that I'm building a minimalistic cube, where the cards are probably mostly vanilla, and try to make something that feels like a really sweet summer set draft.
Of course, this means that I'd have to do a lot with very little, and there needs to be a balance between both the simplicity for the sake of the newer players as well as the depth needed to keep us regular players interested. Still, a card like roaring primadox have a recurring effect that you can learn to use, which gives incentives for newer players to learn and explore as well as regular players to play around with durdles like elvish visionary bouncing. I think it's absolutely doable but I didn't find much discussed about it when I did a quick search, so;
What's in your opinion the most crucial thing to keep in mind when building a cube for introductory purposes? How many mechanics? When is too much vanilla too much? What is the guiding principle to balance depth and simplicity?
For a beginner to sit down and try to make sense of a cube while still fresh to the game is bound to be a disaster, so I was toying with the idea of building a cube with mostly core set cards (which isn't a novel idea, but it's still what would be best for the newer players) to bring out when they want to join. The idea being that I'm building a minimalistic cube, where the cards are probably mostly vanilla, and try to make something that feels like a really sweet summer set draft.
Of course, this means that I'd have to do a lot with very little, and there needs to be a balance between both the simplicity for the sake of the newer players as well as the depth needed to keep us regular players interested. Still, a card like roaring primadox have a recurring effect that you can learn to use, which gives incentives for newer players to learn and explore as well as regular players to play around with durdles like elvish visionary bouncing. I think it's absolutely doable but I didn't find much discussed about it when I did a quick search, so;
What's in your opinion the most crucial thing to keep in mind when building a cube for introductory purposes? How many mechanics? When is too much vanilla too much? What is the guiding principle to balance depth and simplicity?