Greetings and thanks for taking a look at this pile of cards hoping to one day be a cube. In the past, I have posted the experience of not really knowing what I wanted out of the cube, and seeing it morph into varied stacks of things that didn't quite work. The cube has sat in its previous state of 440 card, storm deck slammed in for no reason, and lots of pet cards I loved and nobody drafted. (Sorry, Pyromancer's Goggles. I tried.)
A few friends from work have been interested in drafting, and that has got me to update the list here and there, but what I really want now is to focus it into something I can be proud of, and that offers interesting drafts and avoids dull board states.
Here is the list: http://www.cubetutor.com/viewcube/39758
I am dropping this original post to remind me to actually get to work anew on the project. I am hosting a draft this evening and plan to take notes of what is drafted and how each deck performs.
My goal is to have an environment that allows for many combinations of 2 color aggro decks alongside an equally varied mix of control lists. And of course, Wildfire and Birthing Pod and Tinker are adored by my drafters, so I want them to be competitive as well.
I will report back later with results and input from the drafters. Going into this evening, I want to see if anyone builds something that gets close to awesome but comes a few cards short. I want to see the drafters help bend the environment in the right direction.
That said, I would enjoy any feedback on the composition or draft experience of the cube. I have some rudimentary notes scribbled in the blog section on cubetutor.
A few parting notes:
I do not like planeswalkers. They ruined standard for me years ago, and I didn't enjoy them when I tried them in the cube. Too many players complaining of the dreaded feel bads.
I have removed the transform cards in an effort to simplify the list and avoid the players pulling the cards out of the sleeves so often during the actual draft.
Current budgetary restrictions do not allow the enemy fetch lands.
I feel like my gold section is wonky.
I feel like I need another payoff card or two for Tinker (maybe Mindslaver) and Reanimator (but what?).
The list again: http://www.cubetutor.com/viewcube/39758
A few friends from work have been interested in drafting, and that has got me to update the list here and there, but what I really want now is to focus it into something I can be proud of, and that offers interesting drafts and avoids dull board states.
Here is the list: http://www.cubetutor.com/viewcube/39758
I am dropping this original post to remind me to actually get to work anew on the project. I am hosting a draft this evening and plan to take notes of what is drafted and how each deck performs.
My goal is to have an environment that allows for many combinations of 2 color aggro decks alongside an equally varied mix of control lists. And of course, Wildfire and Birthing Pod and Tinker are adored by my drafters, so I want them to be competitive as well.
I will report back later with results and input from the drafters. Going into this evening, I want to see if anyone builds something that gets close to awesome but comes a few cards short. I want to see the drafters help bend the environment in the right direction.
That said, I would enjoy any feedback on the composition or draft experience of the cube. I have some rudimentary notes scribbled in the blog section on cubetutor.
A few parting notes:
I do not like planeswalkers. They ruined standard for me years ago, and I didn't enjoy them when I tried them in the cube. Too many players complaining of the dreaded feel bads.
I have removed the transform cards in an effort to simplify the list and avoid the players pulling the cards out of the sleeves so often during the actual draft.
Current budgetary restrictions do not allow the enemy fetch lands.
I feel like my gold section is wonky.
I feel like I need another payoff card or two for Tinker (maybe Mindslaver) and Reanimator (but what?).
The list again: http://www.cubetutor.com/viewcube/39758