Just dump your ideas in here. I'll test a few new cards every draft. Possibly build fake decks just to test said cards.
The first 4 I'm trying out currently, but I don't get enough drafts going with the semester in full swing so I don't have enough data. Probably need a few ways to reset/remove Pact in the cube to make it viable. The last two are cards I've tried out and have performed okay for me. Sidisi is sweet, but I had difficulties finding a way to avoid decking yourself with its activation. One drafter made it work by drafting Kozilek, but just one failsafe isn't enough. Athreos was pretty sweet for me in a BW attritiony build full of 1 drop humans, Tangle Wire, and Braids, Cabal Minion. Card is sweet.
Ah, okay, thanks. Is it gentlemen's agreement to only hit non-basics with them in the drafts?The strip mines are actually wastelands, for budget reasons.
Ah, okay, thanks. Is it gentlemen's agreement to only hit non-basics with them in the drafts?
Have you considered actual Strip Mines though? Is that too format warping?
...and you're correct!Suggest cuts.
https://docs.google.com/spreadsheets/d/1Li9IvhqGz2y9WdQmS7n_E-g863Dctw4-yWdBWXCxJrI/edit#gid=0
Most interested in Sidisi, Athreos and Retreat to Coralhelm
...and you're correct!
I'd do:
Kiora -> Sidisi
Vindicate -> Athreos
Psionic Blast -> Retreat
I'm also okay losing fire//ice or izzet charm to get brutal expulsion but I think like the card a little more than I should and dislike those other two a little more than I should.
I want to test this card:
Somebody suggest a cut: https://docs.google.com/spreadsheets/d/1Li9IvhqGz2y9WdQmS7n_E-g863Dctw4-yWdBWXCxJrI/edit#gid=0
I'd probably just cut Gore-House Chainwalker. He's okay, but he's not interesting at all.
Lightning Berserker is a stud. It's one of the few red one-drops that isn't a complete topdeck late in the game because you can actually just dash him out and force at least a trade with fire-breathing. Dash is a great mechanic, dodges all sorcery speed removal, and it creates interesting decisions during a game. I had a game one time where my opponent just beat me by Dashing and Rancor-ing up Zurgo Bellstriker each turn. I could not deal with a hasty 4/2 that late into the game.
Also, this dude needs to be somewhere in your list:
Super relevant card in the midrange match-up, it dashes like 90% of the time, and faltering is just such a good effect when it's stapled onto a body. I'd move Redcap from your red section into BR and cut the Shambling Remains. Also would look into freeing up some slot for Shrine of Burning Rage (maybe Jinxed Idol) if you decide to add both Berserker and Heelcutter b/c that's a real thing and I once Shrined someone for like 9 to the dome. It's pretty sweet.
I think the dirty little secret is that +1/+1 counters isn't actually a good theme. That said, I actually think I like volt charge anyway even with nebulous support. I think there's enough random shit floating around to proliferate without even trying.Hmmm... I'll test it. The thing I liked about Gore-House is that it supports my inclusion of Volt Charge, whose support is a little nebulous already. I'll test it though.
Sure, that's true, but you can also use shrine in non-red decks as a crappy slow source of damage. I mean, it won't happen often, but it's a possibility if you're pushing for playable removal. I only really classify cards under a given color for my cube if there's literally no other way to play it aside from using that color on it explicitly.
I tried the Idol in my first few iterations of the cube and it never really caught on. I don't really have much of a Threaten theme or much token support so I don't think I'll be able to find a slot for it.