General Cards you want tested in the MODO cube.

Jason Waddell

Administrator
Staff member
Just dump your ideas in here. I'll test a few new cards every draft. Possibly build fake decks just to test said cards.
 


The first 4 I'm trying out currently, but I don't get enough drafts going with the semester in full swing so I don't have enough data. Probably need a few ways to reset/remove Pact in the cube to make it viable. The last two are cards I've tried out and have performed okay for me. Sidisi is sweet, but I had difficulties finding a way to avoid decking yourself with its activation. One drafter made it work by drafting Kozilek, but just one failsafe isn't enough. Athreos was pretty sweet for me in a BW attritiony build full of 1 drop humans, Tangle Wire, and Braids, Cabal Minion. Card is sweet.
 

James Stevenson

Steamflogger Boss
Staff member


The first 4 I'm trying out currently, but I don't get enough drafts going with the semester in full swing so I don't have enough data. Probably need a few ways to reset/remove Pact in the cube to make it viable. The last two are cards I've tried out and have performed okay for me. Sidisi is sweet, but I had difficulties finding a way to avoid decking yourself with its activation. One drafter made it work by drafting Kozilek, but just one failsafe isn't enough. Athreos was pretty sweet for me in a BW attritiony build full of 1 drop humans, Tangle Wire, and Braids, Cabal Minion. Card is sweet.

Yeah Sidisi's a tough one to control. You gotta stop attacking! The first time I managed to draft BUG graveyard-mischief I decked myself every game and loved it.
 

Jason Waddell

Administrator
Staff member
Ah, okay, thanks. Is it gentlemen's agreement to only hit non-basics with them in the drafts?

Have you considered actual Strip Mines though? Is that too format warping?

Yes.

No. I had Strip Mine in once upon a time, and after assembling Strip Mine + Crucible exactly once I realized how dumb it was. Wasteland is already super powerful though, no need to push it further.
Yes.
 

Aoret

Developer

Jason Waddell

Administrator
Staff member
...and you're correct!

I'd do:
Kiora -> Sidisi
Vindicate -> Athreos
Psionic Blast -> Retreat

I'm also okay losing fire//ice or izzet charm to get brutal expulsion but I think like the card a little more than I should and dislike those other two a little more than I should.

My problem with Explosion is that the 4-drop slot is always so stacked in those kinds of decks. It is an interesting card though.
 

I'd probably just cut Gore-House Chainwalker. He's okay, but he's not interesting at all.

Lightning Berserker is a stud. It's one of the few red one-drops that isn't a complete topdeck late in the game because you can actually just dash him out and force at least a trade with fire-breathing. Dash is a great mechanic, dodges all sorcery speed removal, and it creates interesting decisions during a game. I had a game one time where my opponent just beat me by Dashing and Rancor-ing up Zurgo Bellstriker each turn. I could not deal with a hasty 4/2 that late into the game.

Also, this dude needs to be somewhere in your list:



Super relevant card in the midrange match-up, it dashes like 90% of the time, and faltering is just such a good effect when it's stapled onto a body. I'd move Redcap from your red section into BR and cut the Shambling Remains. Also would look into freeing up some slot for Shrine of Burning Rage (maybe Jinxed Idol) if you decide to add both Berserker and Heelcutter b/c that's a real thing and I once Shrined someone for like 9 to the dome. It's pretty sweet.
 

Jason Waddell

Administrator
Staff member
I'd probably just cut Gore-House Chainwalker. He's okay, but he's not interesting at all.

Lightning Berserker is a stud. It's one of the few red one-drops that isn't a complete topdeck late in the game because you can actually just dash him out and force at least a trade with fire-breathing. Dash is a great mechanic, dodges all sorcery speed removal, and it creates interesting decisions during a game. I had a game one time where my opponent just beat me by Dashing and Rancor-ing up Zurgo Bellstriker each turn. I could not deal with a hasty 4/2 that late into the game.

Also, this dude needs to be somewhere in your list:



Super relevant card in the midrange match-up, it dashes like 90% of the time, and faltering is just such a good effect when it's stapled onto a body. I'd move Redcap from your red section into BR and cut the Shambling Remains. Also would look into freeing up some slot for Shrine of Burning Rage (maybe Jinxed Idol) if you decide to add both Berserker and Heelcutter b/c that's a real thing and I once Shrined someone for like 9 to the dome. It's pretty sweet.

Hmmm... I'll test it. The thing I liked about Gore-House is that it supports my inclusion of Volt Charge, whose support is a little nebulous already. I'll test it though.
 

Aoret

Developer
Hmmm... I'll test it. The thing I liked about Gore-House is that it supports my inclusion of Volt Charge, whose support is a little nebulous already. I'll test it though.
I think the dirty little secret is that +1/+1 counters isn't actually a good theme. That said, I actually think I like volt charge anyway even with nebulous support. I think there's enough random shit floating around to proliferate without even trying.

Disagree categorically with Shamim's suggestion of cutting jinxed idol for shrine of burning rage. Shrine is a red card, idol is, at worst, a mardu card and probably just actually colorless.
 

Jason Waddell

Administrator
Staff member
I don't support +1/+1 counters explicitly as a theme, but am running 2 proliferate cards. "Without even trying" is one thing, but cutting support for it hurts. I really like the idea of curving Champion of the Parish into Gore-House into Volt Charge.

Assuming we cut a 2-drop for Lightning Berserker, the section is:


Themes (and subthemes) supported by this section: Top of Library, Sacrifice, Landfall, Humans, Proliferate (Vanishing and +1/+1 Counters), Spells Matter, Warriors

None of these cards are completely theme agnostic, so cutting one cuts into support of a theme. It's hard times here in design-ville.
 
Sure, that's true, but you can also use shrine in non-red decks as a crappy slow source of damage. I mean, it won't happen often, but it's a possibility if you're pushing for playable removal. I only really classify cards under a given color for my cube if there's literally no other way to play it aside from using that color on it explicitly.

I tried the Idol in my first few iterations of the cube and it never really caught on. I don't really have much of a Threaten theme or much token support so I don't think I'll be able to find a slot for it.
 

Jason Waddell

Administrator
Staff member
Sure, that's true, but you can also use shrine in non-red decks as a crappy slow source of damage. I mean, it won't happen often, but it's a possibility if you're pushing for playable removal. I only really classify cards under a given color for my cube if there's literally no other way to play it aside from using that color on it explicitly.

I tried the Idol in my first few iterations of the cube and it never really caught on. I don't really have much of a Threaten theme or much token support so I don't think I'll be able to find a slot for it.

I will say, I push Sacrifice really hard over here, and Idol is one of the most fun and powerful cards in that theme. I still have memories of tense Jinxed Idol hot-potato games.
 
Top