Wasn't sure where to post there, but here is LSV, yet again, in the vintage cube breaking down an archetype that we often have trouble designing around here: storm.
The games are great as well, but the draft itself is very helpful. He identities that storm as an archetype should be rooted in UB, with the ability to audible into reanimator, and the final deck is a great example of that principle in action.
Brain freeze is a storm kill condition/self mill to turn on reanimation, and his two main reanimation targets (
palinchron and
griselbrand) also support the storm plan.
I often like to talk about archetype color pairs and sub decks within a color pair, and this is a great example of why and how you would do this as an organizing principle. Even though we have excellent fixing that enables free splashes, the core of the deck, and the archetype, is rooted in UB.
I also like how he identifies some of the janky storm cards (
empty the warrens) that I get tired of seeing. Red, a lot of times, ends up being a red herring as far as providing storm kill conditions, with cards like
young pyromancer and
guttersnipe not being anywhere close to where you really want to be, as well as the aforementioned empty.
Also, the way that he mass generates mana in this cube operates on the same theory as the penny cube, rooted in urza's block untap mechanics, coupled with effects that double mana production. However, instead of using bouncelands built organically into the format, the vintage cube uses cards like
high tide and
heartbeat of spring.
This seems correct to me, with the primary difference between the power level of the supporting cards, and the configuration of the mana enchancers (lands vs. spells).