General CBS

Weird hypothetical question: imagine a format where, at the start of each game, each player got some number of Voucher tokens with "when you cast a spell, you may sacrifice this token instead of paying one of that spell's additional costs". How many Vouchers do you think each player should get? I'm leaning towards three.

(To give an example of what I'm thinking of, you could cast, say, Into the Roil and sacrifice a Voucher to kick it instead of paying an extra {1}{U}, or you could cast Threatening Voice and sacrifice a Voucher instead of discarding a card.)
 
I would hate that format because it breaks a few ground rules that I consider important:

A voucher can give a discount of 2 mana or 5 mana. Huge difference and this will not create fun games.

One game will maybe have an opponent who uses 0 vouchers against you. Another game will have an opponent use 3 vouchers against you. Not fun. In other words if you win or lose is not up to how well you draft, build and play. It’s also political and out of your hands. Also imagine the statistics after the tournament. Maybe you were the player who had the most vouchers played against you. You won’t win that tournament. It’s too powerful.
 
I saw this I thought was funny

“How powerful Bolas will be when he returns.”

View attachment 10869

And he is set to return according to Wizards. But oh dear :)
I don’t get all the references, but is the suggestion that Bolas’s return will connect Universes Beyond to Universes Within? Will he travel to the plane of Middle Earth to pick up the one ring, to the plane of Hyrule to seize the triforce, and so on? Is this the fault of Jace and Loot? Will there be a 4th-wall-breaking Deadpool in the upcoming Marvel set who can defeat Chris Cocks, Hasbro CEO (Legendary Creature — Vampire Villain)?
 
if they kill off Chris Cocks, I hear Doug Bowser's newly unemployed

(the "Bowser Leaves Nintendo" headlines were too funny to miss)
 
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