Jason,
I am excited to try some of these new variants, thanks for the article!
I was surprised that "glimpse" drafting (burn-1 or burn-2 variants) was not mentioned or covered. Have you tried this, and what are your thoughts on this variant?
Best,
James B8R
Hey, thanks for the comment. Full disclosure: I haven't played it yet.
That said, I'm a little surprised Glimpse Drafting took so long to be formally named. One of my first ever cube drafts had us sitting in an apartment with 4 people, so we did 6 packs of "take-1 burn-1" to see the whole cube. There are some issues with it:
- going through 6 packs felt looooong. By the end of it the drafters weren't really all that engaged anymore. 9 packs seems like it exacerbates this. You have to make ~117 discrete choices in Glimpse Draft, which is kind of astronomical for a draft format (Grid, for reference is 16-18. Tenchester is 36, booster draft is 42.)
- seeing more cards is nice, and gets you kind of more "representative" cube decks. Glimpse will be super bomb heavy, as each player gets 9 "first picks". Personally I would do something to alleviate this (packs 5-9 you burn first and pass, before picks are taken, for example). This can be particularly problematic if you have problems with superfriends decks coming together.
- I think the cutting in Glimpse sounds very deep, but I'm not a big fan of the memory constraints. I pass a pack of 12 cards, get back 9, and I would be struggling to tell you what's missing. Reading signals seems potentially very tiring.
I've played burn formats over the years, and although I do think Glimpse sounds very deep and skill rewarding, I would be concerned about the issues listed above.