I've always been a fan of the "more fixing=good" school of thought, but the major issues I have are how all those lands dilute the spell density, and the variance when it comes to opening the right lands. So I thought to myself, how about putting together a cube that ignores the colored aspect of mana. So your Cromat would simply cost 5 mana, rather than WUBRG. It's a simple but radical change that I think could actually make cubing more interesting. Here's what this would do:
- allow inclusion of a surprisingly wide range of interesting cards that are too fringe in traditional cube due to color requirements, ie. Maelstrom Nexus, Pox, High Tide
- allow removal of all mana fixing, increasing the spell density
- drastically increase the number of playables for any given deck, removing frustrating situations such as where you are mono R and 4/12 packs have no cards you can play; in turn this facilitates the inclusion of a handful of fun, fringe archetype cards such as Jeskai Ascendency
- eliminates the need for a utility land draft
- eliminates the need for color balance
- allows players to draft more creatively than traditional cube
The major downside is that drafting takes a lot longer, but I think the benefits far outweigh this.
There is also the issue of how exactly to implement the color-fixing rule. I think "you may spend colored mana as though it is mana of any color" is the most interesting, offering some tension with non-basics, but you could make it stricter "basic lands tap for mana of any color" or looser "spend mana as though it is mana of any color."
Thoughts? Has anyone tried this?
- allow inclusion of a surprisingly wide range of interesting cards that are too fringe in traditional cube due to color requirements, ie. Maelstrom Nexus, Pox, High Tide
- allow removal of all mana fixing, increasing the spell density
- drastically increase the number of playables for any given deck, removing frustrating situations such as where you are mono R and 4/12 packs have no cards you can play; in turn this facilitates the inclusion of a handful of fun, fringe archetype cards such as Jeskai Ascendency
- eliminates the need for a utility land draft
- eliminates the need for color balance
- allows players to draft more creatively than traditional cube
The major downside is that drafting takes a lot longer, but I think the benefits far outweigh this.
There is also the issue of how exactly to implement the color-fixing rule. I think "you may spend colored mana as though it is mana of any color" is the most interesting, offering some tension with non-basics, but you could make it stricter "basic lands tap for mana of any color" or looser "spend mana as though it is mana of any color."
Thoughts? Has anyone tried this?