Onderzeeboot
Ecstatic Orb
GROUP E
Brad
Arise (When this creature dies, if it didn't have flying, return it to the battlefield under its owner's control with a flying counter on it.)
Mown
Impart M (M, Exile this card from your graveyard: Target creature gains all abilities of this card while it's exiled. Impart only as a sorcery.)
PyreDream
Uproot (You may sacrifice a land as this enters the battlefield.)
GROUP E WINNER
Brad
Arise (When this creature dies, if it didn't have flying, return it to the battlefield under its owner's control with a flying counter on it.)
Common | Uncommon | Rare |
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Hack Instant Choose one — • Target creature gets -3/-3 until end of turn. • Remove up to three counters from target permanent. | Graceful Aviarist Creature - Human Noble Creatures you control with flying get +1/+1. Arise 1/1 | Allanor, Extravagant Thief Legendary Creature - Human Noble When Allanor, Extravagant Thief enters the battlefield, each opponent loses 2 life, and you gain 2 life. Arise 4/3 |
In honor of the eve of the birth of a man who returned from the dead.
An elegant and solid mechanic, reminiscent of persist and undying. The power level of a flying counter is probably comparable to a +1/+1 counter, since evasion is so good for breaking board stalls in limited. This gives a nice frame of reference for evaluating (and designing) cards with this mechanic. We start with a card without the mechanic though, Hack. A very solid upgrade over Last Gasp, I like the additional mode. Very clean, and this occasionally acts as a Without Weakness instead of a removal spell thanks to the interaction. Common planeswalker removal too, without feeling too complex or mentioning that card type outright! Your uncommon is a nice flyer lord with a twist. It comes back as a 2/2 flyer, which is pretty gooooood for two mana. On the one hand this definitely feels a bit pushed compared to Favorable Winds and Empyrial Eagle, on the other hand WotC hasn't really pushed the boundaries here. Feels like kind of Strangleroot Geist power level, except it requires some synergy instead of just being straight up gas. Nice design! Your rare Allanor, finally, shows a different direction to take the mechanic with its etb effect. I would love to cube this card as the top end in a aggro deck, to be honest. Puts on a ton of pressure without looking outright problematic. Quite the souped up Blind Hunter! Yeah, really solid mechanic, really solid entries Brad!
Mown
Impart M (M, Exile this card from your graveyard: Target creature gains all abilities of this card while it's exiled. Impart only as a sorcery.)
Common | Uncommon | Rare |
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Wall of Prayers Creature - Wall Defender Impart 0/4 | Moldhide Troll Creature - Troll Ward 2 As an additional cost to cast Moldhide Troll, discard a card. 5/5 | Branch of the Chorus Creature - Dryad Lifelink When this creature dies, put a permanent card imparted on it onto the battlefield. Impart 4/4 |
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This looks like sort of a cross between Train's genome and WotC's imprint. I'm curious if it was you intended for multiple imparted cards to affect the same card on the battlefield, yes or no, I'm not quite sure based on the reminder text you chose, though maybe I'm reading too much into the superficial similarity of the words impart and imprint? Anyway, I'm going to assume the answer to my question is yes, you can impart more than one card on the same creature. Obviously this is quite a broad mechanic, as there are any number of conceivable text boxes you could want to splice onto another creature, so lets look at the individual designs. You start with Wall of Prayers, a very nice roadblock, that, once dealt with, turns into a Guard Duty. Very nice, a well-designed defensive card. Your uncommon is a great synergy card, both because it can put an impart card in your yard, and because it has some innate protection thanks to ward . However, a 5/5 for 3 mana at uncommon is quite nonsense in my opinion. This card actually sort of "exists", in Mardu Outrider (I put that in quotes because it's only available on Arena), but that version is more prohibitive to cast, and doesn't have ward , and it's a rare. A beginner set rare that doesn't make any waves, sure, but 5/5 for 3 is so big in limited. Not really a fan of the beefiness, but as a synergy card it's really nice, and there's a good chance it has some cross-synergy with the Golgari keyword (whatever it is) as well, since that guild is typically graveyard focussed. Your rare, finally, is a great flavor fit for selesnya. The base stats are solid, if nothing special, but the impart ability makes it quite a hot target for other impart cards, and a hard to remove threat. Bounce and exile still work though, so this is not without answers! A good entry Mown!
PyreDream
Uproot (You may sacrifice a land as this enters the battlefield.)
Common | Uncommon | Rare |
---|---|---|
Bloodthirsty Growth Creature - Fungus Shaman Uproot When Bloodthirsty Growth enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it was uprooted, create a Blood token. 1/1 | Scab-Clan Brawler Creature - Human Berserker Uproot When Scab-Clan Brawler enters the battlefield, it deals damage to any target equal to the number of land cards in your graveyard. 3/2 | Marauding Horde Creature - Human Berserker Uproot When Marauding Horde enters the battlefield, if it was uprooted, create three Treasure tokens. 5/5 |
This sounds like something worth exploring, maybe expanding on Modern Horizons' treatment of Gruul and shifting Loamy mechanics into this guild. Off the top of my head, I immediately thought of something like Rakdos' Unleash mechanic.
I wasn't entirely sure if this was an actual submission, or if you were just riffing off of others enthousiastically, but I think it meets the critera. Yes, all three of your cards have the keyword, but what I put down as your uncommon (you didn't really specify) does have definite synergy with the mechanic, but counting the number of land cards in your graveyard. I think your mechanic is a nice fit for Gruul. It's basically "what if Gruul did exploit?" The name of your common is a bit weird, and I think the uproot effect is pretty weak. Like, the base is a Farhaven Elf, which is a good limited card, but I'ld expect a bit more tan a Blood token for my trouble when that trouble is sacrificing one of my lands. Scab-Clan Brawler, on the other hand, is a very spicy card! In a fetchland environment this can easily deal high amounts of damage, and it can even go face. I could actually see something like the Modern Burn deck warping their mana base around this because it represents so much damage potential, though it's probably a bit too slow and inefficient for Legacy Burn. Crazy good card though! Your final card is pretty wild! Like, a 5/5 for 4 mana is pretty par for the course nowadays, but the fact that you can get three of that mana back immediately by sacrificing a land? Spicy! I like that this doesn't jump the curve, but you can deploy another big theat on the same turn. Exciting stuff!
GROUP E WINNER
Who's going to be our fifth group winner? Well, once again we got three very good mechanics, and each of you has submitted a bunch of well designed cards as well, to be honest. I think the submission that needs the most tweaks to arrive at something desirable and balanced is PyreDream's uproot. Bloodthirsty Growth is a good base effect, but the uproot effect really isn't worth it, whereas Scab-Clan Brawler is probably a bit too good. Still, props for a good mechanic and showing some interesting design space around it! That leaves Brad's arise, and Mown's impart. Boy, this is a tough one! I like both of these mechanics, and the execution of both a lot... There's not much between you, and I think both mechanics play very well. Imparting a creature is as easy as putting it under a creature on the battlefield, as if it were an aura, and the possibilities are quite vast. I think I am going to advance Brad's arise, however. Your individual card designs are really good Brad, and Allanor is a card that really, really tickles me. Thank you PyreDream and Mown for your submissions as well. Really strong group!
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