FlowerSunRain
Contributor
Magic is designed by lots of different people over many years and is developed to suit a number of different formats. It might be the understatement of the year to say that because of this, many of the game elements don't work together very well. Recent comments on goblin tribal illustrate this nicely, but cards that refer to types in general have this issue.
In a rare moment of elegant design, Dungeons and Dragons (of all things) actually addressed this issue. In 3rd edition, they released an expansion that added psionics to the game, basically a new resource system for your characters powers, but realized that their were huge complications to having a totally new power system. None of the old monsters had any in-built defenses against this new system and likewise none of the old spells/items/class features interacted with it. Seeing that having a completely isolated mechanic was terrible design, they threw in a couple of pages to fix this that can be easily summed up with a sentence: anything that applies to psionics applies to magic and vice versa.
As applied to Magic, transparency can help integrate things that weren't designed to work together (but have no pressing interest NOT to work together).
Example: Myself and Mr. Stevenson are loving us some Ion Storm and its working well. I also want Fungus tribal to work, but Fungus don't make +1/+1 counters, so these elements are sort of isolated. I mean, Ion Storm only works on +1/+1 and CHARGE counters and Fungus make SPORE counters so we're boned right? Well, their is no GOOD reason why Ion Storm doesn't apply to spore counters other then they were designed for completely different formats. A transparency errata can quickly, elegantly and clearly resolve this issue without causing any undue harm to anything else in the cube.
Creature types area a huge are where transparency errata can help isolated tribal mechanics be expanded into non-poisonous ones.
Any thoughts?
In a rare moment of elegant design, Dungeons and Dragons (of all things) actually addressed this issue. In 3rd edition, they released an expansion that added psionics to the game, basically a new resource system for your characters powers, but realized that their were huge complications to having a totally new power system. None of the old monsters had any in-built defenses against this new system and likewise none of the old spells/items/class features interacted with it. Seeing that having a completely isolated mechanic was terrible design, they threw in a couple of pages to fix this that can be easily summed up with a sentence: anything that applies to psionics applies to magic and vice versa.
As applied to Magic, transparency can help integrate things that weren't designed to work together (but have no pressing interest NOT to work together).
Example: Myself and Mr. Stevenson are loving us some Ion Storm and its working well. I also want Fungus tribal to work, but Fungus don't make +1/+1 counters, so these elements are sort of isolated. I mean, Ion Storm only works on +1/+1 and CHARGE counters and Fungus make SPORE counters so we're boned right? Well, their is no GOOD reason why Ion Storm doesn't apply to spore counters other then they were designed for completely different formats. A transparency errata can quickly, elegantly and clearly resolve this issue without causing any undue harm to anything else in the cube.
Creature types area a huge are where transparency errata can help isolated tribal mechanics be expanded into non-poisonous ones.
Any thoughts?