I actually don't have 360 cards because I am waiting for the battle lands set and the last of the man lands cycle.
My tastes are so different from Jason's though that I think its unlikely that I would win, but I still wanted to post the list, as I might end up building it at some point. I think I took out every card that he likes (lol), except for two wastelands that were grudgingly allowed to stay.
Anyways,
here is the result from toying around with the original list during work breaks, and also the archetype break down of:
UW: control/ tempo
UB: delve-go/mill-control
BR: recursive aggro/ Midrange
RG: double strike monsters/wide beats
GW: landfall/enchantments
BW: humans aggro/life pay midrange
UR: artifacts/spells matter
BG: enchantments/recursion
RW: wide aggro/artifacts
GU: tempo/ramp-control
This is more of less how I imagine a contemporary good stuff cube looking, with close to minimal singleton breaking to try to balance replayability and meta-decking. Midling power level, delve, prowess, and humans. I couldn't think of anything that I wanted to do with +1 +1 counters sooooo don't banish me to the
balduvian trading post. I'm assuming no actual drafts or sub drafts, and all necessary cards are included in the cube, however, a ULD would be fun since you could add cloudpost.
Its 50 for each color, 30 gold, 25 artifact, and the rest lands. Mana base is x2 fetch, x2 battle lands, x1 zend manlands, 2 wasteland, 1 academy ruins, 1 tolarian academy, and 1 gaea's cradle. Same deal as before where the multi-color section is to be heavily customized. Without the heavy top end represented by the titans, its less important for aggro to be as fast out the gates, so removal can be slower (though its still quite good). I'm trying to maximize the number of interesting little micro interactions circa 3-6.
I wanted to experiment with the BFZ lands, and here they are in a rather tame role, creating a mild in-game sequencing delimma with the mana base, and I hope causing the format to stumble a little. I rather like the idea of the sequencing tension that battlelands bring to a format that also includes wasteland, though obviously no way to know how it would play out in practice.
Theres a little techy enchantment package based around
doomwake giant, and the big tech thing is the assortment of wellsprings and /drum roll,
ugin's nexus. With the penny cube I got around the issue of how terrible artifact destruction is by providing value targets for them.
Manic vandal is much better if it
cantrips, and I figure a manic vandal that time walks would be the best grey ogre ever. Probably too techy, but I thought it would be fun to toy around with. It also makes the U/R artifact package (which includes
tinker) much cooler.
Anyways it was a fun little challenge. Looking forward to seeing what everyone else comes up with.