I would argue, however, that the difference between something like a Young Pyromancer
and a Delver of Secrets
is when they gain value from a spell.
If your opening hand has 3 instants, a Young Pyromancer
, and 3 lands, then Pyromancer is for sure getting 3 triggers that game provided it doesn't die. Delver of Secrets
, on the other hand, would not necessarily flip in this same position. In fact, delver would be at a disadvantage
in a starting hand with 3 instants because it would have fewer cards in the deck to trigger it.
I also think that Delver's randomness is slightly different from other card's randomness. Delver always feels
like a coinflip in the sense that you don't know whats coming next without TOD manipulation. "Bad luck" is a feeling that can be put front and center with Delver of Secrets
. To be fair, any magic game can be ruined by so-called bad luck, but it's a lot less apparent in the course of a regular game. Not drawing an instant for 3 turns after playing Young Pyromancer
is arguably almost as bad if not worse than not flipping a spell for 3 turns off of a delver, but since Pyromancer has a cast trigger instead of a upkeep trigger, the player isn't constantly reminded of not having their engine online. I don't have much of experience with Scary Pterry, but I think he probably falls into the same camp as pyromancer.
Basically, Delver randomness feels bad, man.